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Silent Hill
Extra options:

In the Options screen, press L1, L2, R1, or R2.



Hints:



Hospital doors:

In the third floor of hospital area are two doors with three

panels of push buttons over each one. Read the two pictures at the far

end of the room. Use the "Camera" that you already should have found

on each of the pictures. This will reveal the necessary pattern(s)

that need to be re-drawn on the push-button panels. This opens the

respective door and allows the game to proceed.



Hyper Blaster:

The Hyper Blaster is obtained by unlocking the UFO ending,

detailed below. Note: Channeling stone shows up on the Game Ending

screen, not this weapon. The channeling stone is another possible item

(in the convenience store in Next Fear mode if the game is completed

with a Good+ rating). To get the UFO ending with it (and subsequently

the Hyper Blaster immediately in the Next Fear mode), use the item at

these locations:



Old Silent Hill: On the roof of the Alternate School

Alternate Central Silent Hill: Right outside the hospital before

fighting the Moth/Adul Grub.

Resort Area: Norman's Motel, in front of the apartments

Alternate Resort Area: On the bridge of the boat.

Alternate Resort Area: Roof of lighthouse.



Zodiac Room:

In the room with the Zodiac Signs, click the digit according to

the amount of limbs in the picture (from left to right; Sagitarrius:6,

Taurus:4, Gemini:8).



Unlocking the Grim Reaper's door:

To unlock the Grim Reapers door in "nowhere", type ALERT on the

panel next to the door.



Saving Cybil Bennet on the carousel:

Walk up to Cybil at the very start of the fight, while your

energy is full. She should slap you. Immediately after she slaps you,

splash her with the "red liquid" to save her, saving valuable time.

Note: The red liquid is found in the "normal" hospital, on the floor

next to the administrator's desk.



Getting the katana:

Complete the game with the good ending to receive the katana.

Save, then begin the game again. Play through until reaching the first

house that was entered in old Silent Hill. Go to the door that was

previously locked in the hallway to find the katana. Completing the

game with the good ending will also allow access to the channeling

stone.



Bathroom teleporters in school:

Enter and exit the girl's bathroom in the second part of the

school (through the clock tower). The game will transport your

character to the second floor bathroom, which is closed off (along

with the men's second floor bathroom) from the rest of the second

floor hallway. There are two boxes of handgun ammunition and one box

of shotgun shells in the second floor men's bathroom. After collecting

them, enter and exit the girl's bathroom on that floor to return to

the first floor.



Telling Dr. Kaufmann about drugs:

When you are doing the things that Kaufmann left in the pool

hall, go to the Indian Runner Store, enter the combination (0473). and

go inside. Move around the counter, stand in front of the white

drawer, and press X. Answer "Yes" to open it. Go all the way back

behind the counter. Use the "Safe Key" on the safe that is down by

your feet. It will open, and reveal three bags of drugs. You can not

take them. Talk to Kaufmann to mention them to him.



Nurse Center puzzle:

You must solve a puzzle to open a door. The door itself has four

open slots and four full slots.







[1] [white] [2]



[black] [orange-red]



[3] [purple] [4]





Clues to solve the puzzle can be found in the poem:

clouds flowing over a hill

sky on a sunny day

tangerines that are bitter

lucky four-leaf-clover

violets in the garden

dandelions along a path

unavoidable sleep time

liquid flowing from a slashed wrist



The red block goes in slot one, the blue block goes in slot two,

the yellow block goes in slot three, and the green block goes in slot

four.



Hyper blaster:

If you have Konami's old game gun plug it in to controler port 2

before you start the game. Load up the game, in your inventory you

will now have the hyperblaster. NOTE: To use it it's almost better to

have two players one to control the gun and one to control Harry.

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