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Resident Evil 3: Nemesis
Hints:



Police locker combination:

When entering the Police Station and going into the door in the

top left corner you will reach a room with zombies. After killing

them, enter the next room, which contains the lockers. Once there, go

to the other side to find a locker with a light on it. The game will

prompt for a code. The code is "0131", "0513", or "0114". Capcom made

Resident Evil 3 hard to cheat by making the combinations for the

lockers and locations of items in different numbers and locations. Do

things differently in each game and you will get a different game each

time it is played.



Grenade launcher:

Use the S.T.A.R.S Card in the computer in the main entrance of

the Police Station. When you get the S.T.A.R.S Emblem Key, go to the

S.T.A.R.S Office. When you are in the office, go to the big locker

next to the out-of-commission message receiver. Open the locker and

you will get a Grenade Launcher. Some people may find the Magnum in

the big locker. In this situation, the Grenade Launcher may be found

in the Sub-Station.



Vaccine medium combination:

One of the combinations when making the vaccine medium in the

hospital is 2 and B.



Killing Nemesis:

If you can, try and kill(disable) Nemesis at every opportunity

you get. Every time you manage to kill him, he will drop an item for

you. The items he drops are as follows.



1st time : Eagle part A

2nd time : Eagle part B

3rd time : 1st Aid Kit

4th time : M37 part A

5th time : M37 part B

6th time : 1st Aid Kit

7th time : Unlimited Ammo Kit



The Eagle parts combine to form the Eagle 6.0 handgun. It fires

9mm bullets and has a chance of causing a "critical" hit. This

"critical" hit will kill any non-boss opponent with one shot, but it

happens randomly.



The M37 parts combine to form the M37 Western Custom Shotgun.

This is a shotgun a little bigger than a pistol and has a very good

rate of fire. It only stores 6 shots of 12 gauge, but is still a very

good gun.



The Unlimited Ammo Kit can be combined with any weapon in your

arsenal to give it unlimited ammo (duh). I suggest combining it with

the Magnum.



Mercanary Mode:

Beat the game on hard and you'll get mercenary mode.



Explosive stuff:

During the game you will see sticks of dynomite strapped to the

walls, or oil drums lying around. Usually there are a lot of monsters

by them. When you see them, press L2 and X and it will aim to the

objects and blow it and all of the monsters around it into bits. Just

don't get too close to the explosive, or you will blow up.



Boutique Key:

Beat the game once on either difficulty and after the credits,

you will get a key for the boutique in the first street in the

beginning of the game. When you go inside you can change your clothes

to Regina's from Dino Crisis, or Jill's blue clothes from the first

game.



Get the STARS card:

When you first encounter Nemesis outside the police station,

choose to fight the monster. Then run to brad's body and search him

for the card case. Check the item and you will get a STARS card. You

can use that in the computer in the main hallway for the safe code



Get the Rocket Launcher:

To get the rocket launcher, you must first defeat nemesis in the

garbage disposal area to get the card key, then take the facility key

to the machine that is next to the place where you put in the water

sample. Use the facility key in the ultraviolet ray machine and it

will put codes on it. You can the return to the room with the steam

coming out of the pipes and go on the elevator. Use the facility key

at the door at the end and you will get the Rocket Launcher



Find hostages:

In the mini-game mercanaries you must save 6 hostages.



1 - Dario Russo - He's in the gas station.

2 - Woman - She is in the upstairs room of the press office.

3 - Brad - In the basement of the restaurant.

4 - Officer Branaugh - He's in the area where you find the fuse.

5 - Umbrella team member - in the area where you find the oil additive.

6 - Umbrella team member - in the bar.



Get the Chronos key:

To get the chronos key you must combine the chronos chain and

winder key.



Starting the trolley:

The oil additive needed to start the trolley is located in a

locked store room inside the sales office. To unlock it, pick up the

flashy remote on a desk to turn on a TV. You will see a commercial

about some product from Umbrella Corp. Make note of what the product

is. Here are some that you might come accross: Safsprin, Adravil,

Aquacure. Go to the nearby computer where Carlos just shot his zombied

friend. You will be prompted for a password. Type in the name of the

product. The store room is now unlocked.



Design Chronos Gear:

Combine the Gold Gear from the Clock Goddess Puzzle with the

Silver Gear. The Chronos gear is used to activate clock bells. Insert

it into the bell mechanism on the third floor of the Clock Tower.



Solve Clock Goddess Puzzle:

The starting time on the clock is random and the goal of the

puzzle is to get the clock to 12. The way the puzzle works is each

ball has a different value, the Crystal ball is worth +1, the Obsidian

Ball is worth +2, and the Amber Ball is worth +3. Placeing the balls

in the past makes them negative(-1,-2,-3), palceing them in the

present leaves their value the same(+1,+2,+3), and placeing then in

the future doubles their value(+2,+4,+6). Since the puzzle is random

you just need to do the math. Example: if the clock reads 5:00 you

need to advance the clock 7 hours there for you place the Amber ball

in the future(+6), the Obsidian ball in the present(+2), and the

Crystal in the past(-1). This gives you 7 hours and the clock then

strikes midnight. Again I say that the puzzle is randomized and will

not always be on 5:00 o'clock so you just need to do the simple math

to solve the puzzle.



Infinite Money Trick:

Use this method to get all the infinite-ammo weapons and infinite

weapons pack. In the mercinary mode go to the area with the dumpster

and the hop skotch paintings (the one right behind the bar.) Go up the

steps and take a right. You will then go north until you get to the

fork. Go through the door and you will be in the deadend alley that is

boarded up by red and white boards. This can be done with all 3

mecinaries. There are three dogs here. First kill 2 dogs immediately.

Then lure the remaining dog to where the boards are stacked up. Climb

up onto the boards. Go to the opposite end and watch as the dog makes

attempts to jump at you. Take a small step forward and press R1 right

before he jumps. Your character will jump backwards and get a dodge

bonus. Immediately after the character dodges, press R1 again to pick

up a combo for your dodge bonus. Repeat this process to rack up tons

of money and time. It takes time, but it is sure worth it.



Mixing Gun Powder:

(Note: Additional mixing instructions are found within the game

file on mixing.)



66 Handgun bullets * -- Gun Powder BBA

55 Handgun bullets * -- Gun Powder AAA

40 Shotgun shells -- Gun Powder AAB

35 Handgun bullets -- Gun Powder AA

30 Shotgun shells -- Gun Powder BBB

24 Magnum rounds -- Gun Powder CCC

18 Shotgun shells -- Gun Powder BB

15 Handgun bullets -- Gun Powder A

10 Acid rounds -- Gun Powder BC

10 Cold rounds -- Gun Powder CC

10 Fire rounds -- Gun Powder AC

10 Grenade rounds -- Gun Powder C (mix A with B)

7 Shot Gun Shells -- Gun Powder B



* Concocting large amounts of Handgun ammo wastes time, which

affects your final grade.



Max grenade launcher ammo glitch:

With this code you can put more than 6 rounds into your grenade

launcher at once. If you have 6 fire rounds in your grenade launcher,

and you have 138 regular rounds in your item box, combine the ammo

onto the grenade launcher with the fire ammo in it (it works with any

ammo as long as the two are different) and the 6 fire ammo should be

in your item box and the 138 in your gun! No reloading.



Misc hints:



The shotgun can be your best friend against normal zombies. When

they come in small numbers or single file, aim and wait until they are

almost on you and fire once for an instant, brain-exploding head shot,

or aim straight at a group to hit a wide spread of targets.



Don't be afraid to run away very fast, especially when you're low

on ammo or when you're facing Nemesis in the earlier parts of the

game. Hand-to-hand combat with the knife against the undead is never a

good idea.



The Magnum almost always unleashes an instant-death head shot on

zombies, but the ammo for it is scarce most of the way, so it pays to

save it for later.



Because you get branching choices for certain events, always pay

attention to your environment for clues to how the choices might lead;

they inevitably trigger an FMV sequence that shows Jill escaping in

the fashion you selected. Most of the time, the outcomes are

predictable, and usually your choice doesn't particularly matter to

the rest of the game.



Epilogues:

Successfully complete the game under the hard difficulty setting

to unlock Epilogues. Epilogues are a short diary description of each

character in the entire Resident Evil series which describes what

happened with that specific person after their adventure. Getting

better ratings can unlock the other epilogues. There are eight total

Epilogues that can be unlocked.



Medical locker combination:

To get the combination to the medical locker in the hospital, go

to the room next to that room. Check the dead body in the corner to

find one of the following combinations: "513", "101", "498", or "517".



Magnum:

Go directly to the Evidence Room in the Police Station. Go to the

number-based lock with the S.T.A.R.S Emblem Key. Use one of the

following three passwords: "0131", "4011", or "4312". You will receive

the Emblem Key. Go to the locker in the S.T.A.R.S Office. Open the

locker to get a Magnum.



Water combination code:

At the water sample machine near the dead factory, enter "1

Right" for A, "3 Right" for B, and "4 Left" for C. That should unlock

half of the lock to the door next to the elevator.



Music Box code:

One of the codes for the music box in the top or the tower is

Down, Up, Up, Down, Down, Up.



Run on one foot:

When running, quickly and repeatedly tap Square. Jill will run on

one foot, and her other foot will never touch the ground.



Saving Ammo:

In the begining Brad will get attack by a zombie in the BAR. He

will throw him and the zombie will come back at him. Jill will run

over, You will take control. DON'T help brad kill the zombie. You will

save 5 to 7 shots if you don't shoot. That is where you save ammo.



Jill's diary:

To get Jill's Diary (a file), collect all thirty files in the

game in order. Then the first file (Instructions Manual, blue) will

become Jill's Diary.



Barry Burton ending:

The only way to see Barry is if ending B is unlocked. To get this

ending the following two points must be done:



The Trolley: Jump out the window:

Fighting Nemesis Type B on the bridge: Jump off.

After the jump off decision, the final area of the game will take

a somewhat different path. You will have to fight off Nicholai in a

chopper. It is recommended that you bring a Magnum and Grenade

Launcher (or Rocket Launcher if it has been found). You can also

choose to negotiate with him.



Enhanced Weapons/Ammo:

When creating ammo with the reloading tool, save enough gunpowder

to mix up the same type of ammo eight times. On the eighth time, the

game will prompt "Do you want to create the enhanced ammo?". Select

"Yes". This ammo is more powerful, may have slightly different

effects, and once loaded into a weapon will change it into an

"enhanced weapon". Once you have loaded a weapon with enhanced ammo,

do not reload it with regular ammo. You can only create two types of

enhanced ammo: 9mm handgun bullets and shot gun shells. Also, do not

combine enhanced ammo with regular ammo.



Make your own shotgun:

In order to make a shotgun you must have gunpowder BBB, grenade

rounds, and the mixing tool. Mix gunpowder BBB with the grenade rounds

to make shotgun parts. Next, mix the shotgun parts with the mixing

tool to make the shotgun.



The three jewels in the clock tower:

When you enter the room in the clock tower with the three statues

holding trays, take the obsidian, crystal, and amber jewels from them.

There are three clocks on the wall besides the two dead bodies. Going

from left to right, place the amber jewel in the first tray, the

obsidian jewel in the middle tray, and the crystal jewel in the third

tray. The middle clock will open and you will get a gold gear. Combine

it with the silver gear and place it in the slot on the third floor.



Easiest way to get all epilogues:

first complete the game as quickly as possible don't fight the

nemesis just RUN for the exit once you have completed it you will get

an epilogue two or three costume and more importantly the mercenaries

game then use mihail to get unilimted ammo assault rifle and the

rocket launcher.now have some fun and just work your way through with

that lot you can kill the nemesis in two hits (anyone of his mutations

apart from the last one!!!!) then it will tak time but it will be

extremly easy.



Save ammo:

When you get the shotgun and the lighter oil run to the other

which is near the entrance to the bar there are three zombies and two

that are eating you don't need to shoot them just run past them this

is another place to save ammo.



Guns against the monsters:



Zombie:

The shotgun and the magnum are best to kill zombies. Not so good

with the handgun which takes about 8 bullets to kill them.



Dog:

Use either your shotgun or magnum. Best not to use your handgun.



Crow:

The best gun for a crow is a hand gun with one shot and it will die.



Drain Demios:

The best guns are the shotgun, magnum and grenade launcher if found.



Spider:

Use your shotgun, magnum and grenade launcher.



Hunter:

The best guns are the Assault Rifle, Grenade launcher. Not so

good with the shotgun if you use it you will need health spray.



Grave Digger:

The best is acid rounds, freezer rounds maybe flame rounds if you

have the shotgun or The Assault Rifle bring lots of herbs.



Slugs:

You meet these in the Hospital but the best gun is the handgun.



Nemesis:

Assault Rifle is good but bring health sprays. Magnum not so good

but only if he is weak, shotgun not so good same with the Magnum,

handgun never good against Nemesis or you will meet hell, Flame rounds

extremely good against Nemesis, Acid rounds alright, Freezer rounds

good and the Rocket launcher is good for the Last mutation of Nemesis

until you get him into the bullets of the railgun to blow him.



Places where you will meet Nemesis:

The first Nemesis you come across is the beginning of the Police

station and he is very easy.



Once you've finished from the Stars Office, when you go down the

stairs, Nemesis will jump through the window.



When you arrive in the Restaurant you will be introduced by

Carlos, then Nemesis drops by.



Once you have finished in the Sales Office, when you head out,

Nemesis will come through the door but you can either kill him or run

away. Note! He will follow you to the parking lot.



When you arrive back to the City Hall Nemesis will be there but

just run past him and he will do nothing.



In the cable car, Nemesis will be there but don't kill him. Just

go back to the other side and then Mikhail will kill him and himself.



When you have solved the Music Box, go back down the ladder and

Nemesis will go through the door but you will have a option. Best is

to use the light on him.



After you made the clock work, the movie will be shown where

Nemesis destroys the Helicopter, then kill him until he walks into the

fire.



Once you have finished in the Hospital go back to the main hall

and Nemesis will jump through the roof. But he is uglier now but he

doesn't hit you he has got long tentacles and he can grab you from any

distance. But run back to the save room where Jill is.



Once Carlos has left, Nemesis is waiting for you outside but run

past him until you reach the park outside the Clock Tower.



When you have finished the park, one of the door will now be

unlocked. Go through and up the stairs straight into another Nemesis,

he will burst through the bridge so push him off and enter the dead

factory.



If you have done everyhing right, the door to the garbage

disposal will be open. Go through. Nicholai will be killed by Nemesis,

put in the System disk and enter the door. Now you must face Nemesis.

Make sure you have the Grenade Launcher and the Magnum and LOTS of

health sprays or herbs. He will be much harder but try and shoot the

steam pipe which will do some damage to him.



The last mutation of Nemesis is by the Rail gun. You must hurry

because you have got a few minutes to get out of there. When you see a

massive Rail gun and batteries that are marked 1, 2, 3 push in the

first one and Nemesis will appear and you will see him mutating into

his last form. Take it out with your Rocket Launcher and a few shots

with your flame rounds and he gives up, staying in his position. Hurry

to push the other batteries and the rail gun will shoot at him. Note!

It takes 15 seconds to charge up two bullets and he is now

unconscious. Enter the door and the options will appear when Nemesis

will come alive if you want. You can escape and enter the door and up

the Elevator to the helicopter with Carlos and leave when the Nuclear

bomb hits the city and wipes out everything.

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