cheatsUP.comGame Cheats, Codes, Latest Game Cheats
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #

Metal Gear Solid
Beat Torture scene easy:

IF you own a Performance Playstation controller or any other

knock-off controller with an auto-fire button, you can beat the

torture scene repeatedly without losing any health. Simply activate

auto-fire for the O button, and hold it down while ocelot tortures

you. Its that easy. When Ocelot explains the controls to you during

the cut scene, he says that if you use autofire, he'll know. This is a

total bluff. you can beat it easily with auto-fire, and suffer no

consequences. This really helps alot if you are planning to save meryl

for the bandana ending and would like a lot of life to start out with.



Bonus Costumes and More:

To wear a tuxedo, beat the game twice on the same memory card

slot (play over your last game.) The third time you start up the game

Snake will remove his thermal suit in the elevator and be clothed in a

tuxedo.



Beat the game at any skill level and look in the Special menu for

a compilation of all the cut scenes throughout the game.



When confronting Psycho Mantis, he attempts to read your mind and

may mention a certain video game. To have him mention more games (do

this before confronting him) save any Konami game onto your memory

card.



Briefing Camera Fun:

During more than a few of the briefing "tapes", you'll see the

words "camera change" and "camera free". This lets you know that you

can mess with the camera for a little something to do while you're

watching them. To zoom in or out, use the square and triangle buttons.

To switch cameras, use the circle button. Of course, if you have been

playing the game all night and are drowsy, you'll probably figure out

that the X button stops and ejects the "tape" by accident.



Change Title Screen Colors - Japanese Version:

When at the the Title Screen, simply press up/down/left/or right

on the D-Pad to cycle through the different colors in the background

graphics.



Defeating Psycho Mantis:

Before fighting Psycho Mantis plug your controller into the

controller #2 slot and press any button, the screen should turn black

and have the word "HIDEO" in green in the corner. After a few seconds

it will go away and you can use the 2nd player controller to fighting

against Mantis.



This way he won't be able to tell where your going to go because

he can only read your left brain (left controller), he can't read your

right brain (right cont.).



Defeating Sniper Wolf:

To defeat Sniper Wolf, you need to go all the way back to the

Armory and go into the room with six mini-rooms inside of it. Go into

the top-left room using your recently acquired level 5 key card.

Inside is a PSG-1 and some ammo for it.



Now go back to Sniper Wolf. You should have picked up some

Daizepam by now. This will allow you to aim your PSG-1 without it

shaking. Go back to Sniper Wolf and shoot her with your PSG-1.



She may be hard to spot and times because she likes to hide

behind things. Look for her breathe, and wait for her to come out.

Equipping your thermal goggles will also help.



Defeating Sniper Wolf (2nd time):

Equip your nikita and run up. You will have a little fmv and then

run to the lower left. Use your nikita to attack Wolf. It is easier to

attack her with the missiles than to snipe her with the PS-G1. Make

sure she doesn't see your missile because she might shoot it. It is

easier to see her in first-person mode.



Defeating The Ninja:

Once you've reached the Ninja hit the Ninja with your bare hands

a couple of times and he will fight you the same way. After the Ninja

starts to glow,(which is at the end of the fight) time the glowing and

hit the Ninja with your hands. If you are hit with the glowing you

will probably die.



Defeating the Gunner:

After Meryl opens the cargo door for you in the first floor of

the Tank Hangar, you should go up top and make sure you get the Mine

Detector. Now go back down and through the door.



Turn on your Thermal Goggles so you can see the infrared sensors

moving across the room. Make your way across the room carefully so you

don't touch any of them. If you do, the doors will shut and the room

will fill up with poisonous gas.



After making it through that room, you'll have to fight the

Gunner. First, turn on the Mine Detector and crawl over all of the

Claymore mines so you can pick them up. Then throw out a Chaff Grenade

to disable the Gunner's main weapon.



With the main weapon temporarily unfunctionable, all the gunner

can hit you with is the regular gun. Try to manuever yourself so that

you can get behind the tank, and then throw as many grenades as you

can on it.



Be sure to throw a Chaff Grenade out every time the one you

previously threw out wears off. Also, there are Rations and more

Grenades scattered out over the battle field. These will certainly

help you make it through this fight.



Destroying the Generator:

To blow up the generator, you need a Nikita. Simply fire it and

then get in first-person mode to make it easier to aim the missile.

First turn right, and go through the door straight ahead, then left

and you'll be in the room with the generator. Now just run into it.

The cameras may shoot it down, so you'll probably have to try this

more than once.



Extra Modes:

The regular game is excellent, but the built-in VR Training mode

is a definate must.



At first there is only one choice, Practice. Finish all 10

stages, then you gain Time Attack, where the difficulty is heightened

a little, but shouldn't be a problem besides the time limit.



Complete these 10 and you gain Gun Shooting mode, in which the

difficulty is at max, and you HAVE to kill ALL the guards to progress

within the time limit. You are given a Socom regular gun with

supressor silencer and 5 bullets per guard. If you run out of bullets,

you'll have to choke your way out.



If you can finish these 10 stages, one last stage can be chosen,

Survival Mission, where you rush through all 10 stages one after

another, in under 7 minutes. You start with 30 bullets and dead guards

drop bullets.



Exercising Meryl:

While crawling along the duct in the Holding Cells, you may look

down to see Meryl in her cell exercising. Should you leave the duct

immediately (down the ladder), and re-enter it again. Meryl adopts a

series of power workout moves each consecutive time you view her. They

are:



A) sit- ups,

B) single-arm push-ups,

C) stretching,

D) sit-ups in underwear,

E) single-arm push-ups in underwear,

F) stretching in underwear,

G) sit-ups (same as A, and continuing with these from now on.)



Fa-Mas Tracer Trick:

First you need to get the bandana. To do this, DO NOT submit to

Revolver Ocelots torture. When you complete the game and start over,

you will have the bandana.



Now start your second game and play up to the part where you get

the level 2 keycard. Go to the Armory Basement Level 2 and get the

Fa-Mas and Fa-Mas ammo.



Now on your bullet counter in the lower right hand corner of your

screen, you'll see that the last three shots are colored red. Fire the

Fa-Mas until you use up all of the yellow shots and reach the red

ones.



These are your tracers, and they trail when you fire them

damaging things that they hit as badly as your normal Fa-Mas ammo

would. Now put on your bandana. Because the bandana tricks the

computer into thinking that you didn't fire your last shot, you will

now fire all tracers. This acts as a "guidance system" of sorts and

allows you to aim the Fa-Mas just as acurrately as the socom.



Fast Travel:

To move about through the complex faster, hide inside a cargo

truck and use a C.Box. Remain perfectly still and a guard will drive

the box to the area noted on the box. (There are three boxes, each to

a different location.)



Get the Bandana:

To get the Bandana, wich gives you infinite ammomo and no auto

re-loads, play up until you get to Ocelots Torture Rack. If you make

it out of The Rack without dying or giving up, when you beat the game,

you will get the Good ending, where you save Meryl. She will give you

the Bandana, and then once the credits a through, you can save your

game. Save it and then load it up again. Look into your inventoy and

you will see the Bandana.



Getting Sick:

If you fail in Revolver's torture room and come into close

contact with Sasaki (the guard patrolling outside your prison cell),

you can catch the flu. This flu makes you sneeze every minute or so.

You can cure this flu with medicine. This medicine is a green box with

a red cross on top of it. Another way to catch a cold is as follows:



When you're being held in the cell between Ocelot's torture

tests, the guard talks loudly to himself about his cold, then runs to

the bathroom. This is the point that most people usually break out of

the cell. If you stick around and don't use the ketchup though, you

will be treated to Ocelot's hospitality yet again. Survive, and you

will be in the cell, and the sick guard will get the runs again. NOW

you can break out of the cell. Give Snake a little time in the snow,

and he will catch a cold, and start sneezing every minute or so. the

sound will probably give you away to your enemies, so ask Otacon if

there is anything he can do for you



Get the Camera:

To get the camera, when you get a Level 6 keycard go to the first

building (Tank Hangar), Then take the Elevator down to Basement 2. Go

into the hall before the Room where you fought Ocelot. Then there

should be a spot where you can blow a hole in the wall with C4, when

you blow it up there are two rooms, The camera is in one of the rooms,

and there is ammo and a ration around in there also



Jail Break:

When you are in your jail sell after being tortured, you can get

out with out the help of Otacon. The guard is very sick and has the

runs. When he leaves to go to the bathroom crawl under the bed and

wait for him to come back. When he sees your gone he will run to the

jail cell and open it. When he first gets to the door quickly get out

from under the bed and when he comes in you knock him down once, and

he will be out for good. Also if you call Otacon he will give you some

stuff and one thing he gives you is ketchup. When the guard leaves lay

on the ground with the ketchup equiped in your items. It will look

like your bleeding when he comes back he will think you are dead when

he opens the door knock him down and your out.



Mantis Memory:

The Mantis reacts with startlingly correct witticisms depending

on the save games of other Konami games you have on your memory card.

Try confronting him with a Castlevania, ISS Soccer, Suikoden or Silent

Hill save game on your memory card for startling revelations.



Meryl's Undergarments:

In the Women's Restroom where you meet up with Meryl prior to the

Psycho Mantis confrontation, if you follow Meryl straight in and move

up to the top stall within five seconds. Meryl will not have time to

properly change, and spends the first part of the conversation without

her combat pants on



Mad Mei Ling:

This is a code to make Mei Ling angry with you. Keep calling her

over and over without saving. If you do it enough (8-10 times) she

will stop talking to you and the stick her tongue out at you.



Nice Wolves:

To make the wolfs ignore in the cave area, do this: When you

first make it to the caves, work your way to Meryl. Pull out your

Socom, and have a Cardboard box ready. Shoot Meryl, she will tell the

dogs to ataack you. Immediatley switch to your Box. The little wolf

will come up and sniff the box. Then he'll lift up his leg, and pee on

you and the box. Now you smell like the wolfs, and whenever you come

to the cave after that, the wolves will leave you alone



Policenauts Guest Appearance:

After you defeat Ninja for the first time, and meet up with

Otacon, he tells a story about Japanese Metal Gear prototypes. In the

movie, pics from Konami's japanese game, Policenauts can be seen



Silent, Deadly, and Easy Neck Snap:

Sneak up, unarmed, behind a guard. When close, tap the square

button really quickly ten times. This way you don't have to risk any

ruckus



Shy Meryl:

When walking around with Meryl, if you keep staring at her in

first-person mode. Meryl starts blushing, turning embarrassed and

tapping her gun to her leg. Keep looking at her, and she turns more

and more red, whispering embarrassed little questions



Stealth Suit:

To get the Stealth, wich makes you invisible to all enemies

except for Wolfs and bosses, play up until you get to Ocelots Torture

Rack. Submit to Ocelot by pressing SELECT. After the game is beaten,

you will get the bad ending where Meryl dies and you escape with

Otacon. He will give you his Stealth suit. Watch the credits, then

save your game. After you save, go to the Main Menu and load your

game. Look in your inventory, you will find the Stealth Suit.



Torture Tips:

As you probably know, there are no continues in the torture

event. If you lose, you start at your last save. So this won't be a

huge loss, remember to save after beating Sniper Wolf. The torture

event is coming very soon afterwards.



If you want the best ending, don't submit to the torture. It gets

more difficult on the higer difficulty levels, but it never gets

impossibly hard.



After getting through two tortures, you will have a chance to

escape. When the guard runs to the bathroom, hide under the bed. When

he says, "He's gone!" and runs to the door, hop out and snap his neck.



After you get your stuff back, get rid of the "Timer B." It's a

time bomb.



Warp to Area 15:

You will need the level 100 card gameshark trick to do this but

its really worth it. Activate the code, then go to the tank hangar go

up the elevator to Basement 1. Right when you get out of the elevator

go to the door to the left of the elevator by using your level 100

keycard. The screen will turn black and you will skip all the way to

the torture scene.



Technical demonstration mode:

Successfully complete the following modes in order "Training",

"Time Trial", "Gun Shooting", "Survival". Note: Completing each mode

will unlock the next mode in the sequence. "Technical demonstration"

mode will now be unlocked. Use it to watch the CPU demonstrate its

best time with the gun.



Run and shoot simultaneously:

Take out your weapon (for example, the SOCOM pistol), then hold

Square + X and move Snake on the D-pad. He will run and shoot

simultaneously.



Alternate title screen (Japanese version):

Press the D-pad at the title screen to change the background

colors.



Get past infrared beaml easily:

To Get past the infrared beams, Equip the STEALTH camo and you

will get past without dying or setting off a siren.



Knock Out Meryl easily:

When In psycho Mantis's office, just throw a stun grenade to

knock out Meryl.



Meryl's Frequency:

If you don't have the CD case, this is meryl's frequency, 140.15.

Use this after you see the guard that talks to Snake, heads for the

elevator, then turns around to shoot at Snake. Use it before, and you

will get the message no response.



Human Shield:

When sneaking up behind a guard you can use him as a shield.

Press the neck snap button, but don't kill the guard. Instead, hold

the button down pressing it everytime the guard moves. The first time

the guard gets hit, he will drop. You can also use this to kill a

guard by dragging him somewhere that the other guards will not find

you and snap the guard's neck.



Regain health in torture scene:

In the torture scene you can also use the 2nd controller to

regain health if your with a friend.



Glitch:

In the toilets if you stand with your back against the toilets

you're looking through the toilet in the middle.



Explosive backpack:

To make an explosive back pack you need to get out some c4 and

come up behind a guard. then press Square. If you were close enough he

should be wearing a c4 on his back. It also helps if you have stealth.



See Otacon before the fight:

To see Otacon before you fight the ninja all you have to do is go

to the 2B in the nuke building and lean up on the wall after you get

out of the elevator on the right side of the screen lean on the wall

and there you will see Otacon paceing.



----------------------------------------------------------------------



Ghost Images:

First, you need to obtain the camera either by



[A] Finishing the game with the ending where Meryl dies and

starting that newly created save file with the camera automatically in

your inventory or ...



[B] Getting at least as far as defeating Liquid Snake in the hind

helicopter sequence, then going to the room located in Base 1, floor

B-2 with a Level 7 cardkey where there are two autoguns you will have

to use C4 explosives to the wall below and to the right of the bottom

entrance to the room where you fight Revolver Ocelot -- in one of the

two rooms here, the camera is located in the top one. BTW if you run

into a jammed door that you should be able to, try using a C4

explosive on it and trying to it then.



In either case, here is how you see "Ghosts". Make sure you have

at least 2 blocks free on a memory card to save at least one picture

Take pictures of different things and you may find a "Ghost" image of

different programmers, artists, etc. superimposed on your new snapshot

Ive found two by taking pictures of the ravens on the last major

elevator and one by snapping a shot of the dead guy in the prison

cell.



Here are the locations for all 43 Spirit photos:



Kojima:

Otacon lab (the picture frame to the right)



Matsuhana:

Hallway of corpses (outside Otacons lab)



Sato:

Comm Twr A (roof destroyed by a Hind D missiles)



Nakamura:

In Meryl's blood pool (where she is sniped)



Shinkawa:

Deep in Sniper Wolfs hallway behind the second pillar



Uehara:

Edge of elevator (the one were the ravens are)



Negishi:

Sewage waterfall



Mizutani:

When fighting Metal Gear



Korekado:

Men's retroom



Sasaki:

Picture frames in the Commanders room



Sonoyama:

Torture machine



Toyota:

Container in the middle of Raven's warehouse



Kozyou:

Behind the watertank-like structure in the Canyon



Shimizu:

Wolf dog cave (first crawling point)



Kaneda:

The mirror located in the Women's restroom



Fukushima:

Heliport,looking out to sea from cliff



Takade:

Ninja room,glass atedga



Fujimura:

Elevator,in the Comm Twr B complex



Shikama:

Electic floor



Kimura:

MG underground base,tip of of Metal Gear 'srailgun



Kobayashi:

Rock in canyon



Okajima:

Maggots of the real DARPA Chef in cell



Nishimura:

Next to Baker's corpse



Mukaide:

Reflection in wolfdog cave puddle



Onoda:

Where Baker is tied up



Kitao:

Decoy Octopus (fake DARPA chief) corpse



Yoshimura:

Dead end ofair duct



Hirano:

Elevator (Comm Twr B) deep in the shaft of top level



Muraoka:

Water in cargo dock



Ishiyama:

Heliport top of building



Ito:

Inside elevator to tank hangar



Jerem Blaustein:

Sniper Wolfs corpse



Yoshioka:

Bridge on the third floor of the the blast furnace



Mori:

Lowest point of elevator (Comm Twr B)



Kinbara:

Darck area of stairs



Tougo:

End of boiler room (in Blast Furnace where the stemeam is)



Makimura:

Hidden armory store room behnd the weakened wall)



Kutome:

Observation room



Tanaka:

Heliport,sleeping soilder



Shigeno:

Heliport,security caera by staircase



Yamashita:

Tip of nuke warhead in nukestorage room



Kobayashi:

Johnny Sasaki holding cell, near DARPA chief



Scott Dolph:

Way down in the dark from the walkway between Comm Tower A and B

Copyright ©. cheatsUP.com - All rights reserved. Privacy Policy