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Harry Potter and the Chamber of Secrets
Burrow and Hogwarts Glitch

This code is very useful, but has bad side-effects. First, you

must find Ginny so you can go to Diagon ALley. Then, go through the

way you came in and enter again. At the loading screen, you'll see a

picture of the Burrow. But, when you start playing again, you'll be

standing in Gryffindor Common Room! The nasty side-effects happen

after you help Ron with the slugs. When Harry, Hermione, and Ron are

talking, they'll start having the conversation that is supposed to

happen after you finish fighting the Whomping Willow!



Professor Flitwick's Incedio Challenge

Once you get the Incedio Spell, return to the main room and make

sure the two pillars are down. Go into one of them and switch the

flame direction so that the flames are both are on one side of the

room. On the other side, use Incedio to light the pigs and Flapendo to

point them up to lift the platform; then again on the other one. Run

quickly to the switch by the exit. If successful the door, will be

unlocked halfway. You will need to do likewise with the other side.

Note: You do not have to charge at all -- this gives you a few extra

needed seconds.



Forbidden Forest spiders

The spiders in the forest act as follows:

Tiny Black: Show you the path

Big Green: Jumpers (jump, run away, and jump again)

Big Red: Flingers (they spit)

Big White: Flingers (spit paralyzing venom)

Big Multicolor: Possible Jumper/Flinger mix.



Expelliarmus Challenge

Use your spell that cuts down tapestries and ropes on the spiked

ball. Walk up close to the edge and hold your trigger button, charge

up for a half second and cast. Note: If you throw the imps into the

fiery pits, they will die and you do not have to worry about them.

Likewise, if you throw them all away you cannot put them into the

cages to get out; but when all are indeed gone, they respawn from that

hatch in the wall at the first ramp.



Transformation spell

After you acquire the spell and return to the main room, use it

to get across the room on the other side of the gargoyle. You will

need to use the hardly visible ledges to cross. Hang off the wall

ledge to escape nearing ghosts, and push down the slabs to make a

bridge. Once this is done, you will have to fight the gargoyle. It is

recommended that you get on the right staircase, halfway up. Then, use

the spell on the last stone and the door will open.



Finding Lost Items

When in doubt, check Hagrid's Hut. Many of the lost items end up

there.



3 Roots Needed

Search the left side of Hagrid's Hut, by the Herbology Center.

From there, they all scatter (much like Neville's china set) behind

Hagrid's Hut towards the Forbidden Forest. The person that wants these

will give you the key to the Confiscated Items Room (six more cards

and a bag to hold 200 Bertie Bott's Every Flavored Beans).



Lost Badge

Found on the Broom Flying Field, towards Hagrid's Hut and the

Whomping Willow (still inside the Flying Court).



Lost Newspaper Article

Search the left side of Hagrid's Hut. Note: "Left" being if you

were looking from his front door towards the castle (the side next to

the Herbology Center).



Lost Wizards Hat

Found in a small patch of trees towards the Quiddich Court.



Neville's Crockery

Can be found close to the Flying Court and Hagrid's Hut. Up on a

roof will be a multitude of his china set. Go about a fifteen to

twenty five second flying trip from Neville (heading back).



Secretive Dragon Scale Gloves

The elusive gloves are by the lake, but not on land. They can be

found just outside the Broom Flying lessons field, on the lakeside.

You will notice a long strip is down low. On the far end are five

torches (light with Incendio to get a Wizards Card), and in the middle

somewhere should be the gloves.



Personal Requests and Notice Board

The Notice Board in the Gryffondor common room usually gives a

location, but higher up as you near completion they start to give

vague clues, such as "Could be anywhere on grounds". With personal

requests, they do not ever really give you a clue, except the first

one. However, the items are near the area in about a two acre search

range.



Defeating the Whomping Willow

When the Whomping Willow starts to pound into the ground, hide in

the corner where you entered its lair. The shock wave cannot reach you

in here, unless you stray too far from it. Should you get hit, you

should have refilled your potion Vile before you entered. Also, Hedwig

will drop Cauldron Cakes and Beans for your aid. Note: Rapid firing

technique is recommended. Lock on to the limbs after they finish

pounding and fire a quick shot, then wait to lock onto the Willow's

Eye. Then, fire repeatedly until it stops hurting him before running

back to your hiding hole.



Defeating the Giant Spider

To defeat the Giant Spider in the Dark Forest, circle around him

and cast Rictosempra. He will not shoot any spider webs at you.



Defeating the Giant Mother Spider 2

While fighting it, you may notice little sacks being dropped and

suspended by webbing. Shoot them down with Flapendo and collect health

and Bean power ups from Hedwig.



Fighting with Expelliarmus

When in one of the few battles with Hogwart's students (just the

Slytherin Gang, all others leave you alone), let them make the first

shot and bounce it back. Just as you do, use your Flapendo with a

quarter to half second charge to knock them back, thus trapping them

with two spells to knock back, which they can never manage. Note:

Beware, just as you finish casting Flapendo (depending on distance),

you will be forced to use your Expelliarmus almost instantly.



Defeating the Giant Mother Spider

To get to it, use your Lumos spell to light the floor and follow

the trail of spiders. Unlike the book, the spiders that are not normal

size will try to kill you. Attack them with Incendio. When fighting

the Giant Mother Spider, do not try to hurt the spider itself.

Instead, use your Incendio spell to burn the web it has attached to

the various trees. When done, it will fall into the pit and you will

slip in after it. In here, just run around until it rears its head and

exposes its soft under-belly. It is the only part that is susceptible

to second level magic. Note: It is best to not charge and use rapid

firing to get a little extra damage.



Avoiding ghosts

When you do not want to be hit by ghosts and lose all your items

(Balloons, Beans, and sometimes Stink Pellets) just stand on the ledge

until the specter nears you. Tap the controller so that you will fall

and catch the ledge. When you are hanging, they cannot hit you and

cause your items to go flying.



Sneaking around at night

When sneaking around at night, you need to get by many of the

prefects. When you need to get by them, simply crawl under the

bookcase to the left of the portrait that leads to the Griffondore

common room. It leads through a secret passage that takes you to the

fourth floor. When sneaking around and you do not want to walk slowly,

you can use various objects and spells to distract the prefects. Stink

Pellets are not too reliable, but the non-explodable luminous balloons

work well. As for spells, try Flapendo.



Bertie Botts Bean Bag (200 Bean capacity)

Gather every item for the students around Hogwarts (not the

Notice Board). You have to actually find the people. The final person

will give you a key to the confiscated items room. In there are six

Wizards cards and the biggest Bertie Bots Bean Bag.



Bertie Botts Bean Bag (100 Bean capacity)

Use the Skurge spell on a chest covered in ectoplasm behind a

tapestry (you need the scissors spell) on the third floor, by the

Defense against the Black Arts classroom.



Easy Sickles

Once you have collected your Standard Book of Spells (Grade 2) in

Diagon Alley, you can cast Flipendo to break barrels and uncover

Sickles that you can use to buy items such as Stink Pellets at Gambol

and Japes.



Easy points

In the Chamber Of Secrets, destroy paintings on the wall. You

will open the painting and get 100 points for Gryffindor. After

returning from the Whomping Willow, head deep to your right when

Professor Snape finishes scolding you. There, in a corner, you will

find your first Notice Board Item. You can return it to the Notice

Board before or after you go to the Restroom Shop the Weasley's set

up, earning you the very first 10 points in the game, and possibly a

Wizards Card.



Easy Bertie Blotts Every Flavor Beans

When you exit of the Gryffindor Tower notice the object in the

corner. Hit it with Flipendo and three Beans will appear. Go around

the corner and walk at least three steps away. Return and cast

Flipendo again to get three more Beans. Repeat this to get as many

Beans as needed. Use the Nimbus 2000 Broomstick and fly above

Hogwarts. Fly through the rings to get free Beans. A blue ring gives

10 Beans, a yellow ring gives 1 Bean, a red ring gives 3 Beans and a

green ring gives 2 Beans. At the beginning at Ron's house is a tool

chest in their barn. Every time it moves on its own means that you can

shoot it with Flapendo to get more beans.



Nimbus 2000 Broomstick

On the second day of school, go to the Quidditch practice.

Complete the training with a "B" or better rank to get the Nimbus 2000

flying broomstick. You can now fly anywhere around the school during

the day. Note: You can only land on grass and cannot fly inside the

school.



Witch and Wizard cards

If you are one of those people who need to get everything in the

game but don't manage to in this game don't worry. When you finish

there will be a new menu, Griffindor Common Room. Select that and then

go to Colin's photo album or to the deuling place behind the statue.

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