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Personal Nightmare
The theme of the adventure is to expose the bad people by getting

evidence against them and having them arrested; to dispose of a

Vampire, Witch and Hell Hound; and to defeat the Devil.



Tony Donaldson is arrested by showing his diary to the Policeman

telling of how he burned his parents.



Susan Blandford is arrested by showing the Policeman the marriage

certificate, the crumpled note and the developed photographs, proving

her relationship with Peter Mason and the planning of her husband's

murder.



Peter Mason, although he is killed in the car crash, would have

been arrested by showing the Policeman the broken numberplate and the

bill from his garage, which proved he ran down Susan's husband, Jimmy

Blandford.



Michael Williams is the Vampire.



Alice Greenwood is the Witch.



All these people must be got rid of, plus the Hell-Hound, before

attempting to finish the adventure.



ITEMS



ITEM LOCATION USE



ANGEL (Statue) Near altar in Church To get the Holy Water.

'CLEAN BOTTLE' then

having read the prayer

book, 'PRAY' and the

Angel will cry. 'FILL

BOTTLE WITH TEARS' then

'CORK BOTTLE'.



AXE Mausoleum, West from Used to kill Father.

front door of Manor (See 'ENDGAME')

(See MAUSOLEUM) To sharpen, see

GARAGE.



BILL On the desk in the Show to Policeman as

Garage office evidence of Peter

Mason's hit & run on

Jimmy Blandford



BOTTLE Manor bedroom in Use to hold Holy water.

jacket of dead tramp (See ANGEL)



BUGLE Pub - over bar Use against soldiers

during second night's

sleep.

See 'SOLDIERS (DREAM)'



CORK (POP GUN) Outside your rented Use to cork bottle after

room at pub. (After getting Holy Water to

your second sleep). avoid evaporation.

See 'POP GUN'. See 'ANGEL'.



CRUCIFIX Found on walled-up Wear this for

woman in entrance protection against

hall of Vicarage. ghosts in the Cemetery

See 'VICARAGE'. at night.



DOG The dog appears on To get past the dog,

your first visit to see 'MANOR'.

the Manor.



DIARY In Tony Donaldson's Use as evidence against

room at pub, under Tony. Show Policeman

a pillow. after finding key.

See 'KEY (TINY)'.



FILM (ROLL OF) Found at scene of Post this off to get

Jimmy Blandford's more evidence against

accident outside Susan and Peter Mason.

side door of pub. See 'POST OFFICE'.



GARLIC At the foot of large Carry this to protect

cross among the weeds against vampire attacks.

at the S/W corner of (This doesn't work in

the Cemetery. the Crypt).



GHOSTS The ghosts appear in To protect yourself from

the cemetery at and the ghosts, wear the

after midnight. crucifix.



GLOVES In front garden of Wear these when cutting

Honeysuckle Cottage. hook from hoist in

garage. (See 'GARAGE').



GOGGLES On bench in garage. Wear these when cutting

hook from hoist in

garage. (See 'GARAGE').



HANDLE (For AXE) See 'MAUL'.



HOLY WATER This is obtained Use this to throw at

from the angel in the Devil.(See 'ENDGAME')

the Church.

(See 'ANGEL').



HOOK In garage. Use in conjunction

(See 'GARAGE). with rope.(See 'MANOR').



KEY (LARGE) You start off with To let yourself into

this key. the pub after 11:30pm.



KEY (TINY) Inside trousers in To unlock diary.

washing machine at

pub kitchen.

(This will appear

on the first

morning after your

arrival).



KEY (SHINY) Found at scene of To get into Ivy Cottage.

Jimmy Blandford's

accident outside

side door of pub.





KEY (BRASS) In Honeysuckle To unlock chains holding

Cottage bedroom, girl (Judy) in loft of

around Alice Honeysuckle Cottage.

Greenwood's neck. (See 'HONEYSUCKLE

COTTAGE').



KEY (YALE) In Mr.Roberts' coat To get into Registry

hanging on peg in Office.

bar of pub.

(Look in coat when

he checks to see if

his taxi has come).



KEY (VICARAGE) Inside desk in To get into Vicarage.

Vestry. (Open desk

with screwdriver).



KEYS (SET OF) In wrecked car (after To get into garage

you caused it to and Rose Cottage.

crash into the tree).

(See 'CAR').



KNIFE In knife holder in Use either this or

kitchen of pub. secateurs to cut

(This can only be bell rope.

obtained between

3:00pm and 4:30pm

when no-one is in

the kitchen).



MARRIAGE In the safe at the Show to the Policeman

CERTIFICATE Registry Office. as proof of Susan

Blandford's maiden

name.



MATCHES On the shelf in the Used to light the

kitchen of the pub. Oxy-acetylene torch

(This can only be (See 'GARAGE')

obtained in the

same way as the

knife).



MAUL In the shed at the Remove handle from

rear of Ivy Cottage. the maul and put it

in the axe.



MIRROR On the chest of Use this to kill the

drawers in Jones' (See 'CRYPT').

bedroom at pub.



NOTE (CRUMPLED) Found in the small Show to the Policeman

bowl in the lounge as evidence of Peter

at Rose Cottage. Mason's and Susan

Blandford's relationship.



NUMBERPLATE One half is found at Show Policeman as

(BROKEN) the scene of Jimmy's evidence of Peter Mason's

accident. (Get early!) hit & run on Jimmy

The other half is in Blandford.

the bin outside the

garage. (After 9:00am

when the garage opens).





OIL Obtained from under To put on oil stone so

car in garage. you can sharpen the axe.

(See 'GARAGE').



OIL STONE Behind the paint pots Use to sharpen axe.

in the shed at the (See 'GARAGE').

rear of Ivy Cottage.



POP-GUN Outside your room at To get cork for bottle.

pub after 2nd sleep. (Look, and you can see

a cat and a gun. Drop

wool, get gun, fire gun,

get cork).



PRAYER BOOK Found on walled-up Read this to remind you

woman in entrance hall of the Lord's Prayer.

of vicarage. (See 'ANGEL').

(See 'VICARAGE').



RECEIPT In chest of drawers This gives a clue as to

in Jones' bedroom in the relationship

pub. between Susan Blandford

and Peter Mason.



ROBE In bedroom wardrobe This must be worn before

at Rose Cottage. entering chamber.

(See 'ENDGAME').



ROPE (BELL) Hanging from bell Used in conjunction

tower in church. with hook. (See 'MANOR').

(Cut with either the

secateurs or the knife

from bell tower).



SECATEURS In the shed at the Use to cut the fingers off

rear of Ivy Cottage. the walled-up woman to get

the prayer book.

(See 'VICARAGE').



SOLDIERS (DREAM) This occurs during Get the bugle before you

second night's sleep and when the

sleep. soldiers appear, Blow

Bugle.



SAFE In Registry Office. Open this to get the

marriage certificate of

Susan and Jimmy to show

Policeman Susan's maiden

name.

(See 'REGISTRY OFFICE').



SAVINGS BOOK In box room at the To get money for a stamp

Vicarage inside copy to post off film.

of Treasure Island. (See 'POST OFFICE').



SOLDIERS In Tony Donaldson's Red Herring.

(GLASS CASE) room at pub.



SCREWDRIVER In kitchen cupboard Used to open desk in

at Ivy Cottage. vestry at church.









SLEDGEHAMMER In shed at rear of Used to hit wall in

Ivy Cottage. entrance hall of vicarage

to expose walled-up

woman. (See 'VICARAGE').

And also to gain entry to

the mausoleum.

(See 'MAUSOLEUM').



SPANNER On work bench in Used to undo sump nut of

the garage. large car to get oil.

(See 'GARAGE').



STAKE Part of the fence in Used to kill the dog.

the driveway of the (See 'MANOR').

Manor.



STEP LADDER Under the bed of Use to get in the loft.

Alice Greenwood in (See 'HONEYSUCKLE

Honeysuckle Cottage. COTTAGE').



VOUCHER In magazine under Use this in conjunction

(FREE FILM) table of darkroom with posting off the film.

at Ivy Cottage. (See 'POST OFFICE').



WOOL Down the side of the Use this to distract the

small chair in the cat when getting the cork.

living room at the (See 'POP-GUN').

Vicarage.





------------------------------------------------



LOCATIONS & ROUTINES



LOCATION ROUTINES



CAR (1)You must be outside the main door of the

Pub at or after MIDNIGHT on the SECOND

night after your arrival.

(2)The car will appear as two small headlights

which will start to come at you and try and

knock you down. Go EAST then NORTH and the

car will just miss you. WAIT until the car

comes at you again, then repeat EAST and

NORTH. This is done FIVE TIMES in all

causing the car to crash into a tree. Enter

the car, look in the glove box and get the

keys to the Garage and Rose Cottage.



CRYPT (1)The Crypt is DOWN from the SOUTHWEST corner

of the Cemetery. Go to the Crypt during

DAYLIGHT.

(2)Armed with the MIRROR, from Jones'

bedroom at the Pub, enter the Crypt and

move EAST FOUR TIMES to the coffin.

WAIT, and when you see the coffin

start to open, move back WEST FOUR TIMES

and stop at the open door. The Vampire

will follow you but will stop at the door

to shield from the light. 'SHINE LIGHT AT

VAMPIRE' and it will die.







GARAGE (1)To get into the Garage, you must avoid

being run down by the car and cause it to

crash. (See 'CAR').

(2)You will need GLOVES, AXE, OIL STONE

and MATCHES.

(3)Unlock garage door with keys found in

wrecked car and enter.

(4)Go WEST to the rear of the large car

in the garage and press the RED

button to raise the lift.

(5)Go back EAST, get the SPANNER from the

work bench and go down into the pit under

the car.

(6)'WIPE SUMP NUT' then 'UNDO NUT' causing oil

to pour out onto the floor.

(7)'DIP OIL STONE' into oil and sharpen the

axe.

(8)Come out from under the car and drop the

spanner.

(9)Get the GOGGLES from the work bench and

WEAR them and the GLOVES.

(10)Go back to the rear of the car and having

the box of MATCHES in your inventory,

'LIGHT OXYACETYLENE TORCH' and then 'CUT

HOOK'.

(11)'EXTINGUISH TORCH', 'DROP GOGGLES', 'DROP

GLOVES' and then 'GET HOOK'.

(12)Enter the office, 'EXAMINE PAPERS' on the

desk and 'GET BILL' for the replacement

numberplate.



HONEYSUCKLE (1)You can only enter Honeysuckle Cottage

COTTAGE AFTER having killed the Vampire.

(See 'CRYPT').

(2)The entrance is through the stone door

behind the coffin in the Crypt.

(3)From the Hallway go UP to the Landing

and 'REMOVE SHOES'. (If you don't remove

your shoes, you will wake Alice and she

will singe your whiskers).

(4)'EXAMINE ALICE', 'TAKE KEY' (from

around her neck) then 'LOOK UNDER BED'

where you will find the step ladder.

(5)Return to the Landing, 'DROP LADDER',

'CLIMB LADDER' and enter the Loft. (Alice

will appear below).

(6)'GET JUG', 'FILL JUG' (from the cold water

tank) then 'POUR WATER ON ALICE'. (Alice

will die).

(7)'UNLOCK CHAIN FROM GIRL' (Judy), then come

down and leave the cottage through the

front door.



IVY COTTAGE (1)Ivy Cottage can only be got into when

Susan Blandford has gone off with Jimmy

Blandford in the ambulance, after he has

been knocked down, and after midnight on

any day.

(2)Don't spend too much time in Ivy Cottage

because if Susan Blandford returns while

you are still there, she will have you

arrested and locked up.

(3)You will need the key to Ivy Cottage.

(See 'KEY (SHINY)').



THE KITCHEN

(4)Open and look in the cupboard and take

the screwdriver.



THE DARKROOM

(5)Look under the table where you find a

magazine. Examine the magazine and take

the free film voucher. Drop the

magazine, as this has no further use.



SHED (AT REAR OR IVY COTTAGE OUTSIDE)

(6)Take the sledgehammer, secateurs and,

from the large box, the maul. 'MOVE

PAINTPOTS' and 'TAKE OIL STONE'.



MANOR (1)You can only enter the Manor after

11:00pm when the Gardener leaves.



(2)You will need the ROPE and the HOOK.



(3)When you try to gain entry to the Manor

for the first time, you will be attacked

by a dog.



(4)On entering the Manor driveway, you will

see a fence to your right. Once the

Gardener has gone, examine the fence and

get the stake. Move North ONCE, then

type: 'KILL DOG WITH STAKE'. As the dog

is "almost upon you", hit [RETURN].



(5)Enter the Manor and 'TIE ROPE TO HOOK',

then 'THROW ROPE AT BANISTER'. 'CLIMB

ROPE' and enter the bedroom where you

find a dead tramp. Examine the tramp's

jacket and take the meths bottle.

Climb back down the rope and out of the

Manor.



MAUSOLEUM (1)You can only get to the Mausoleum after

11:00pm when the Gardener leaves.



(2)You will need the SLEDGEHAMMER.



(3)Go to the Mausoleum (West from the

front door of the Manor). 'HIT

MAUSOLEUM WITH SLEDGEHAMMER' and

enter.



(4)'TAKE AXE' from the body in the coffin.

(The axe handle will crumble but can be

replaced with the maul handle).



POST OFFICE (1)To post off the film you need the roll of

film, the savings book and the free film

voucher.



(2)'GIVE SAVINGS BOOK TO POSTMISTRESS'.



(3)'BUY STAMP WITH 20P'.



(4)'GET ENVELOPE' from display stand.



(5)'ADDRESS ENVELOPE'.



(6)'STICK STAMP ON ENVELOPE'.



(7)'PUT ROLL OF FILM AND VOUCHER IN

ENVELOPE'.



(8)'SEAL ENVELOPE'.



(9)Leave the Post Office and 'POST

ENVELOPE' outside.

(This has to be done on the next day

of your arrival to ensure that the

developed films arrive and are given

to you by Mr.Jones on the THIRD

morning).



REGISTRY OFFICE (1)You must get into the Registry Office

any time after 5:00pm when Mr.Roberts

locks up and leaves.



(2)You will need the YALE KEY (from

Mr.Roberts' coat).



(3)Examine the picture on the wall. This

shows a painting of the Battle of

Waterloo in the year 1815.



(4)1815 is the combination of the safe, so

'DIAL 1815' and you open the safe.



(5)Inside the safe is the marriage

certificate of Miss Susan Polly Perkins

to Mr.James T. Blandford.



(6)Show this to the Policeman as proof of

Susan Blandford's maiden name.



(7)The other papers in the safe tell you that

Susan Polly Perkins was the only one born

in July.

(There appears to be no use for this other

information).



ROSE COTTAGE (1)To get into Rose Cottage, you must first

have avoided the car, caused it to crash

and obtained the keys from the wreck.

(See 'CAR').



BEDROOM

Open and look in the wardrobe and take the

ceremonial robe.

(Put the robe in your briefcase as it MUST

NOT be worn before the 'ENDGAME').



LOUNGE

Examine the small bowl on the table and take

the crumpled note from Susan Blandford to

Peter Mason.

(See 'NOTE (CRUMPLED)').



HALLWAY

Hanging on the wall is an electric clock.

(You can take this to keep an eye on the time

during the ENDGAME, but this is optional).



VICARAGE (1)You will need the SLEDGEHAMMER, SECATEURS

and KEY from the desk in the Vestry.



ENTRANCE HALL

(1)Upon entering the Vicarage, examine the

wall in the entrance hall and it describes

it as being recently plastered.



(2)'HIT WALL WITH SLEDGEHAMMER' THREE TIMES

and this exposes a walled-up woman wearing

a crucifix and holding a prayer book.



(3)'GET CRUCIFIX' and 'WEAR' it.



(4)To get the prayer book, 'CUT FINGERS WITH

SECATEURS'.

(For the squeamish, turn down the volume

and close your eyes before entering this

command!!).



LIVING ROOM

(1)Examine the bookcase and 'READ BOOK'.



(2)This gives you a clue as to what you need

to defeat the Evil One, namely an AXE and

HOLY WATER.



(3)Examine the small chair and find a ball

of wool.



BOX ROOM (UPSTAIRS)

(1)'LOOK' at the room then examine the books.



(2)Take the Treasure Island book and

examine it. (Savings Book falls out).



(3)Get the Savings Book showing a 20P

balance.



PARENTS ROOM (UPSTAIRS)

(1)Examine the painting on the wall which

shows a Witch Hunter. (Another clue).



(At the first opportunity, tell the

Policeman of the walled-up woman, but make

sure that you have done all you need to do

as the Vicarage is then guarded by the Police

who stop further entry to the Vicarage).



THE ENDGAME



YOU WILL NEED:

THE HOLY WATER IN A CORKED BOTTLE

THE HOLY AXE COMPLETE WITH HANDLE

THE CEREMONIAL ROBE



Go to the Manor driveway and wait for the Gardener to leave

at 11:00pm



There are TWO ways that you can proceed from here, one is the

correct way, and the other is the wrong way.





THE WRONG WAY................



Enter the Manor, swing across the gap using the rope or climb it

and go down the stairs. Enter the burnt-out library, move the leaves

and find a trapdoor, open the trapdoor and go down, find yourself in a

vaulted corridor..........This way is a RED HERRING!!!!



THE CORRECT WAY..............



ENTER THE MAUSOLEUM AND 'PUSH THE COFFIN'

(This will open up a passageway leading down)



'WEAR THE CEREMONIAL ROBE' and go DOWN.



MOVE EAST ONCE THEN STOP.



(You now have to wait until 12:18pm when two Acolytes appear)



'REMOVE THE CORK FROM THE BOTTLE'

(When the two Acolytes enter the Chamber at 12:24pm, you follow them)



IN THE CHAMBER



(A group of Acolytes appear and stand around a pyre upon which a

young girl is about to be sacrificed)



While this is going on, type: 'KILL FATHER WITH AXE'......But

DON'T hit [RETURN].



When told that you recognise the Main Acolyte as your Father,

THEN hit [RETURN].



Upon killing your Father, the Devil stands in his place.



'THROW WATER AT DEVIL'



.................The end of your Personal Nightmare, or is it?!!!

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