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Of Light and Darkness
Warning: The following contains information that will help you

solve Of Light and Darkness. Please, DO NOT READ FROM START TO FINISH.

If you do, you'll ruin the game. And you'll upset the balance of good

and evil in the universe. And get a bad headache. Enjoy!



OF LIGHT AND DARKNESS : A WALKTHROUGH



BY



P. HART



Of Light and Darkness is a unique adventure game. It does not

really contain "traditional" puzzles as other adventure-type games do.

The main thrust, or goal of the game is to Redeem the Apparitions. And

the game is not linear; you don't have to redeem the Apparitions in

any particular order. Reading the manual that comes with the game -

Book of the Damned - should give you some insight as to what is

expected. At the end of this walkthrough, you will find a list of all

the Apparitions, their Artifacts, and their Sin. But basically, to

redeem an Apparition, here is what you must do : You must know which

Artifact goes with which Apparition; which Color Orb goes along with

the Apparition; and you must know what Sin the Apparition is guilty of

so that you may go to the appropiate room to redeem them. So, it is

thus:



Apparition

Artifact

Color Orb

Sin (Sin Room)



For the most part, it's fairly easy to find out who an Apparition

is, and what color Orb goes along with them. This can be done by first

reading the manual, and then by also going to the Mask Room - which is

Underground. The Mask Room is very helpful, especially in determining

which Color goes with an Apparition. Going to the Mask Room should be

your first order of business upon entering any Level. There is a Map

that comes with the game; familiarize yourself with this so you know

where various places are.



In regards to the Mask Room, this is how you get to there: upon

starting the game, click forward till you reach the Clock; then turn

slightly to your right, and click forward down that "street". You will

now be facing the Hall of Pride. But, just to the left of the Pride,

you will see revolving doors; click towards these. Once inside the

tunnel, turn to your right and click forward; when you're facing the

giant Mask, your cursor should become the "grasping hand". Click on

the giant Mask and then you will be transported to the Mask Room. The

thing to do in here is to click on the colored stars that you see

around the room. Upon clicking a colored star, you will see three

Apparitions appear. The "Color" star that you clicked corresponds to

those three Apparitions. (Now upon going on to Levels 2 & 3, some of

the Apparitions "colors" stay the same, but, sometimes they do not, so

pay careful attention). You may then click upon each of the

Apparitions faces when your cursor turns into the Victrolla/Phonograph

icon. You may in this way learn more about each Apparition ( Note:

there is also a "Black" star in this room which is a little difficult

to see above a doorway; but this particular star does not come into

play until the second and third levels).



Now, when travelling through the village itself, pick up all the

Orbs and Trans-Portals that you come across. Throughout the game,

whenever you have to use the Orbs to blast an Apparition, the Orbs

themselves will constantly re- appear in more or less the same places

where you originally found them; though there is some variation among

the three Levels ( There are also "Black" Orbs, but these also do not

come into play until the second and third Levels ).



Mastering the Trans-Portals is very helpful; using these will

transport you instantaneously to a given spot. This is very

advantageous when you are "pressed for time" with the impending

Apocalypse. With the Trans-Portals, just remember where you were when

you used it; it will be in that same exact spot when you come back to

retrieve it.



So keep your inventory stocked with Orbs and Trans- Portals;

you're going to need them frequently. With the Trans-Portals, examine

their "appearence" in your inventory; highlighting them will help to

view them better. Then, use the Map supplied with your game to match

them up; this way you can see which Portal will take you where.



Another feature in this game that is useful is using the "Pause"

button that is located on your keyboard. This will "freeze" the game

and stop the clock. Remember, you are racing against time and the

impending Apocalypse. Pausing is handy for when you want to stop and

think something through, or maybe to jot down some notes from

something you just learned in the game. This way, the clock isn't

running.



Besides the Black, there are three "colored" Orbs : Red, Green,

and Blue. You will need to combine these three in different ways for

the various Apparitions. Some just require a single Orb, a Red, a

Green, or a Blue. But for the other colors, here is the combination of

Orbs you must use:



Yellow = Red & Green

Magenta = Red & Blue

Cyan (Light Blue) = Blue & Green



During gameplay, if you hear the voice-over say, "Attention ! You

have one minute to send an Apparition back to the Dark Isle using

White Light. If you do not, the Apocalypse will soon be upon you"; In

order to create White Light, you must combine Red, Blue, and Green

Orbs in your inventory and then use them. But to do this when you hear

the announcement, an Apparition must be within your sight. Sometimes

they are actually present in the Village; but if they are not, you

must then go to a "Device" room and find them. You may then blast them

with White light. You cannot just blast the White light without having

an Apparition present; it will just be a waste of your Orbs.



As for the inventory itself, this is how you access it: click on

the right mouse button; this brings up the inventory. While still

holding down on the right mouse button, slide the mouse cursor over

the desired item you want in your inventory, and then click the left

mouse button; this will highlight that item (remember all the while to

still be holding down on the right mouse button). Remember with the

Orbs, while holding down with the right mouse button, you can left

click on more than one orb for certain combinations, e.g. Red & Green

= Yellow. This also applies when redeeming an Apparition : besides

clicking on the appropiate Orb(s), you must also click on the Artifact

that belongs to the Apparition. So, after selecting what you want from

your inventory by highlighting it/them, exit inventory by letting go

of the right mouse button. Then, hit the Space Bar on your keyboard;

this will cause the items to be used that you had selected in your

inventory. This will be, for instance, if you made some "White Light"

to blast an Apparition back to the Dark Isle, if you selected a Trans-

Portal, or if you're redeeming an Apparition.



When you first start the game (or another Level), you'll notice

that most of the Device Rooms are empty; there will not be Apparitions

or their Artifacts in the rooms. When they do appear, you can click on

the Apparition's faces and they will speak, or you can put your cursor

over the Artifacts themselves until the cursor turns into the

Victrolla/Phonograph icon, click, and then you will hear more

information. But remember, you CANNOT take an Artifact while the

Apparition is still in the room with it !



During gameplay, you may notice periodically "flashes" of

different colors; this means that Apparitions that correspond to that

color have entered the village. This also means that their Artifacts

are now available - unguarded - in their Device Room. You can also do

this yourself if you desire a certain Artifact; you can "force" an

Apparition. Here's how : if you are in a Device Room, and the

Apparitions are there with their Artifacts, make some "White Light"

from your inventory and blast them. But, you will notice that this

banishes them as well as their Artifacts. Then quickly, go back out to

the village and go to the Clock; but, make sure that your back is

towards the Famine Room when you are facing the Clock. Now, tilt your

view upwards so you can see the stars on the Clock. Move your cursor

over to the now darkened star that corresponds to the color of the

Apparitions that you just blasted with White Light; your cursor should

now turn into the "grasping hand". Click now on this star and you will

see the appropiate color "flash". Those Apparitions have now been

forced out. You can now go quickly back to that Device Room and the

Apparition's Artifacts will be there but the Apparitions themselves

won't be. You can now take the Artifacts. Also, you can take an

Artifact out to the Clock, and, highlighting that Artifact in your

inventory, left click when your cursor turns into the

Victrolla/Phonograph icon underneath of the Clock; this way you can

learn more about the Artifact, it's owner, it's Sin, etc. And try to

make efficient use of taking Artifacts. Say, for instance, you notice

that two Artifacts are both redeemed in the same Sin Room; then take

both and act accordingly.



Now, there are Rooms and there are hidden Rooms. By this it means

that certain Rooms are accessed by clicking on a certain something.

This certain something turns out to be a star, but not a "colored"

star like on the Clock, for instance. Here are the Rooms that have

these stars : In the Radiation Room, turn to your left and you will

see a star; click on it and you will be taken to the Hall of Lust.

After you've entered The Office, click on the star on the desk and

you'll be taken to the Hall of Anger. When in the War Room, turn to

your left and look for the star on the wall; click on it and you'll be

taken to the Hall of Accidie (Sloth). When you first enter the Earth

Shifts area, click forward one more time, and then look very carefully

over at the wall on your left; there's another star which will take

you to the Hall of Avarice (Greed). When you are in the "street" and

facing the Hall of Pride, turn to your right and you will see another

star; this will take you to the El Dorado Room.



You will notice while in the first Level, that certain areas are

not accessable to you yet. You'll notice that when you move your

cursor over these areas, the cursor becomes the "walking feet" icon,

but, with a red slash mark going through them. If you were to click on

it anyway, the voice- over would say, "Not this Level".



Then, in Levels 2 & 3, you'll notice that areas that were

previously accessable to you in Level 1, are now not available, they

are now "Locked". By this, it means that when you move your cursor

over that Doorway, your cursor now becomes a little black Padlock. If

you click on this, the voice-over will say something like, "The

Mirror", "The Guitar", or "The Cigar". This means that you must search

for that item, that Artifact, which is now also the "Key" that you

need to unlock that little black Padlock. Once you have found the

requested "Key", stand in front of that Doorway, highlight the

Key/Artifact in your inventory, exit inventory, and then left-click

your mouse button (in this instance, DO NOT hit the Space Bar). This

will open the "locked" door. It would now be a good idea to get rid of

that Artifact/Key in your inventory, lest the Apparition that owns it

comes after you. Once you've opened a locked door, you don't need that

Artifact for now, that is until later when you want to redeem that

particular Apparition. So, after you've opened a locked door, make

sure that item is still highlighted in your inventory, then hit the

Space Bar on your keyboard. This will get rid of the item in your

inventory and send it back to the Device Room where you got it. Once a

locked door has been un-locked, you can come and go back through it as

you please; you only need the Artifact/Key that one time to open it.



At the end of Level 2, after you've redeemed the 21 Apparitions,

you have to go down to the Hall of Mirrors and attempt to solve the

Orb puzzle; you will see a pyramid rise out of the ground with

receptacles around it to place the Orbs in. But don't worry, it's not

meant or supposed to be solved now. No matter what you try, it will

not work; Gar Hob supposedly does something to switch them around just

to thwart you. You will just go on to Level 3.



Now, in Level 3, you are going to notice some Artifacts in

particular. These will be Skulls with colored eyes. These are

Artifacts that you do not - I repeat, DO NOT - want to hold onto for

too long. These Artifacts belong to Dark Lords, and if they catch you

with them, you will be punished severely. Some of the things they will

do to you are depleting your inventory, or (God forbid), put a CURSE

on you ! So, to avoid any and all such things, just don't keep these

items in your inventory until absolutely necessary. For instance, you

need a Skull to open one of the locked doors; get the Skull, use it to

open the locked door, then immediately get rid of it from your

inventory ! Other than that, save all three Skulls till the end, till

the last (Note: if you do happen to get caught by one of the Dark

Lords with their Artifact, and they punish you in some evil way of

theirs, it's best to just go back to a previous Saved Game. But, if

you don't want to do this, refer to the Quick Reference Card which

came with the game; this will tell you what you must do, for instance,

to "purify" yourself).



Also, other areas in Level 3 which will become available to you

are The Abyss, which is to the left in the tunnel when you first enter

the Underground from the revolving door; also The Nightly News, which

is to your left when you are in the Plague Room.



So, in Level 3, after you've redeemed all of the Apparitions

except for the ones with the Skulls, you need now to go down to the

Hall of Mirrors again and solve the Orb puzzle. But this time, you

will have clues as to how to solve it. When you click on those Skull

Artifacts when your cursor turns into the Victrolla/Phonograph icon,

they will say things like, "Blue is before red....", or something akin

to that. Clicking on each of the three Skulls is giving you clues as

to the order in which to place the orbs. It will be different each

time you play the game. Listen carefully to these clues, and Save Game

before attempting to solve the Orb Puzzle (Note: the word "Before"

means "to the Left of").



After you've solved the Orb Puzzle, click towards the pyramid;

you will now be taken to the Dark Isle. Then, enter the main doorway

of the Dark Isle; once inside, click up the spiral staircase. At the

top, turn slightly to your left, and notice the oval mirror. When you

place your cursor over it, you will see the little black Padlock.

Click on it, and it will tell you what Artifact/Key that you need to

open it. Actually, that item should still be in your inventory, just

in case you haven't noticed it already. This is regardless of the fact

that you may have already redeemed that particular Apparition which

owned that Artifact. So, in your inventory, highlight the Artifact/Key

that the oval mirror with the Padlock asks for, then left click on it;

this will open up this new Mirror Room. This will be the room in which

you will redeem the three dark Lords that are left. This will be the

tricky part; you must be "sly", and quick. This is going to be a very

opportune time to use one of the Trans- Portals; namely, the Hall of

Mirrors Trans-Portal.



(Note: make sure you have plenty of Orbs in your inventory; you

are going to need one of each - Red, Green, Blue, & Black - for the

last Orb Puzzle in order to defeat Gar Hob. Because if you reach the

part of the game where you are going to face the last Orb Puzzle, and

you don't have the proper Orbs in your inventory, there is no "going

back" to the Village; so stock up NOW).



Now, make your way back to the Village, and go to one of the

Device Rooms where you know one of the Dark Lords is with his Skull

Artifact; it would be best to Save Game before attempting this. If the

Dark Lord is not there and his Artifact is, then good, just take the

Artifact. But if not, use the White Light trick to banish him, go to

the Clock , click on the appropiate star to "force" him, then go back

to the Device Room and get the Skull.



O.K., don't panic ! You need to waste some time here on purpose,

believe it or not. If you want, you can go to the area just in front

of the Hall of Mirrors; wait there. BUT, here's what you must do:

access your inventory, and highlight just the Hall of Mirrors

Trans-Portal. Now you will have to "listen" for something. The Dark

Lords announce themselves when they are getting near you; this may be

something such as an evil laugh, heavy breathing, what-have- you. So

as you are standing there, when you "hear" the Dark Lord, immediately

hit your Space Bar on your keyboard, and the Trans-Portal that you had

highlighted will take you directly to the Hall of Mirrors. Now also

very quickly, keep clicking forward to the pyramid, Dark Isle, up

spiral stairs, through oval Mirror, and then when you are inside of

here, access your inventory, highlight the Skull and the appropiate

colored Orb, exit inventory, then hit the Space Bar on your keyboard.

This will redeem the Dark Lord. You must now do this again for the two

remaining Dark Lords. And as I mentioned before, it's a good idea to

Save Game before attempting to redeem any of the Dark Lords. Also

remember to go back and get your Hall of Mirror Trans-Portal; it will

be right where you left it when you just last used it.



After you've redeemed the three Dark Lords, the Throne Room will

now be accessible to you. The Throne Room is located just to the right

of the oval Mirror where you just redeemed the three Dark Lords. In

the Throne Room, you will have one more Orb Puzzle to solve (As

mentioned earlier, you should have stocked up on Orbs, so now you have

at least one Red, one Green, one Blue, and one Black). Before you

enter the Throne Room, go back into the oval Mirror room where the

three redeemed Dark Lords are; you will be able to get clues from them

on how to solve the last Orb Puzzle to defeat Gar Hob. Click on the

faces of each of the Dark Lords. Sometimes you'll get lucky and each

of them will give you a different clue; other times, each of the Dark

Lords will give you the same clue. It's basically the same as earlier

with the pyramid Orb Puzzle; e.g., "Red is before Blue, but not next

to Black". And again, it will be different each time you play the

game, even if you go back to the same Saved Game just before this

puzzle. So when you've gotten your clues from the Dark Lords, enter

the Throne Room. Inside, turn around and face Angel. She will give you

one final clue on how to solve the final Orb Puzzle. The clues that

you have received may seem contradictory, or cryptic, but carefully

think about them, and they will make a certain sense. When you think

you've got it figured out, place the Orbs in their respective

receptacles. If you've figured it correctly, Gar Hob will leave Angels

body; but, if you've figured incorrectly, Gar Hob will have some bad

news for you.



____________________________________________________________

_____



So, if you want to figure out the Apparition's Sin and Artifacts

yourself, read the Book of the Damned manual on each Apparition; when

in the Mask Room, click on each of the faces; when in a Device Room,

click on the Apparition's face; when in a Device Room, click on an

Artifact; when you have an Artifact in your possession, take it out to

the Clock and click it underneath of it (doing this under the Clock

has the Apparition's victim tell you something). Doing all of these

things will give information on who a given Artifact belongs to, and

information on what Sin a given Apparition is guilty of (so you know

what Sin Room to go to). But if you still can't figure it out after

all of this, look below and you will find a list of what you need; it

will be listed in the order of Apparition, Artifact, & Sin:



>

>

>

>

>

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Mani, Yin-Yang, Pride

Ivan the Terrible, Sword, Pride

Aleister Crowley, Cross, Pride

Dagmar Hirt, Scalpel, Pride

Osira, Flower, Anger

Tiplotezca, Heart, Anger

John Wayne Gacy, Clownface, Anger

Tirinia, Rope Noose, Lust

Anka, Jolly Roger (Cross Bones), Lust

Wa-No-Te, Horse, Lust

Serguis Orata, Oyster, Gluttony

Xuanchiquel, Spoon, Gluttony

Man of No Name, Abacus, Avarice/Greed

Droessus, Necklace (Wreath), Avarice/Greed

Alfred Krupp von Bohlen, Cannon, Avarice/Greed

Raj, Branding Iron, Envy

Shaamra, Chisel & Stone, Envy

Zanazca, Mirror, Envy

Jimmy Ray Christian, Guitar, Accidie/Sloth

Koobooragong, Round Stone, Accidie/Sloth

Piankhy, Square Stone (Plans), Accidie/Sloth

Heung Po-Chi, Silk Square, Accidie/Sloth

Caligula, Dagger, Nightly News/Plague Room (Level 3 Only)

Carlos Marcello, Cigar, Nightly News/Plague Room (Level 3

Only)

Marie Antoinette, Money Purse, El Dorado Room (Level 3 Only)

Shakem Ben-Jamin, Sheep Hide, El Dorado room (Level 3 Only)

Cain/Dark Lord, Skull, Abyss/Mirror Room Dark Isle

Quechua/Dark Lord, Skull, Abyss/Mirror Room Dark Isle

Alexander the Great/Dark Lord, Skull, Abyss/Mirror Room Dark

Isle

Amratus I/Dark Lord, Skull, Abyss/Mirror Room Dark Isle

Admah-Najeh/Dark Lord, Skull, Abyss/Mirror Room Dark Isle

Saman, Druid Priest/Dark Lord, Skull, Abyss/Mirror Room Dark

Isle



(Extra Tip : Whenever you go to Save Game or Load Game, that

Robot will appear. If you don't feel like listening to him go through

his whole routine everytime, then just as he is about to turn around

to face you, Left-click on your mouse button and it will skip his

repetitive sequence; because after a while, this gets tedious !)

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