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Heimdall 2
What I mean by:



push-just strike at the location described give-hold the item in

General Items space, and strike







UP



up/left / \ up/right

(left) / \ (up)

bottom/left \ / bottom/right

(down) \ / (right)



DOWN



HALL OF WORLDS



Pickup the missile weapons enter rightmost gate.



RURIK'S VILLAGE



Get runestone. Shoot the yellow obelisk with your bow (don't

forget to equip your arrows as a General Item). Walk across the

bridge, and after conversation with the guard, jump down to the cave

in the right/bottom side of the screen. In the cave, dodge t he three

skulls, and walk upstairs. Climb into the boat. Walk into the house to

the right, get runestone, and walk up to the box with a red label on

it (its towards the top of the hut) push it open, and take the circlet

from inside. Return the way you ca me, back into the boat, and sail

for Eadrick's village.



EADRICK'S VILLAGE



Walk upstairs, enter cave, walk through cave, and head towards

the left of the screen. Now, head to the hut to the left, and enter

it. (Its a good idea to kill a few Hackrats around here to build up

your combat skills for future encounters). Get runeston e, and go

right, upstairs, and across the walkway to the throne room. Give the

circlet to the king. He will give you a letter.



Head back to Rurik's Village, and this time head further left

from the point where you got the circlet. Enter the hut, and walk up

to the king. You will inform the king that you bring a peace offering

and the king's advisor will move away from the stairs . Walk upstairs,

and give the letter to the king. You will receive a pass to the

Castle. Make your way back onto the boat, and sail for the Fisherman's

Hut.



FISHERMAN AND LOKI'S SHRINE



Walk downstairs, kill Hackrat, and enter the hut. Get runestone,

and open the cupboard to free the fisherman. He will give you a holy

symbol, and ask you to free his daughter. Return to the boat, and head

for Loki's shrine. Climb the stairs to enter the shrine. If Heimdall

has the holy symbol, then you must enter the blue portal, if the

Valkyrie has it, she must enter the red. You will be teleported onto a

ledge. Walk through the doorway in front of you. In the next chamber,

climb the stairs, and go thr ough the door.



Now fall off the ledge, and go through the door. Collect money

and runestone in the next chamber, then step onto the ledge closest to

the captive to free the girl. You will get an amulet. Now, return to

the previous chamber, and for extra treasure take t he arrow from the

circle of spikes, and push the brick on the left side of Loki's

statue. Now collect the book, and push the brick again. This time a

Sigil Blade will appear. Grab it, and move to the corner on the left

side of the statue. You will be ele vated back onto the ledge. Now,

return to the boat, and sail for the Castle.



CASTLE



Present the doorman with the pass you got from Rurik's Village.

Go in, and straight ahead, and talk to the king. He will inform you

that his son and brother are missing. Now go back to the chamber

before, and go to the right. Now up. Talk to the wench up stairs. Go

back to the central chamber, and go left this time. Push the painting,

and follow the corridor into the King's bedchamber. Push the bulge on

the bottom right bedpost, to reveal a signet ring. Collect the ring,

and give it to the guard who is i n the chamber to the left of the

central chamber.



Now climb downstairs into the dungeons. Defeat the Hackrat, and

talk to the prisoners. Take the letter the give you back to the King.

King's advisor will run away, and you can now climb upstairs, and

enter the doorway on the upper/right wall. Now shoot a rrows (or any

other missiles) into the three holes in upper/left north wall, while

dodging the fire spewed by the mouth in the upper/left. When you get

arrows into all three, you may proceed through the doorway. In the

next room, you will be presented wi th the first piece of the Amulet.

Go back to the hall of the worlds.



DWARVEN CASTLE



Enter the first gate to your left. Go up, and talk to the dying

man in the bottom of the heap. He will tell you to meet him in the

half-world. Go back a screen, strike circle of flames. Go back to the

man. Return to the circle of flames, and strike it ag ain. Once more,

return to the man, take his armor. Wear the armor, and walk up to the

gate in upper/left of the screen. Go straight through the next

chamber, and talk to the dwarven king. Take his letter, and runestone.

Go back a screen, and take the exi t to the bottom/right. Sail to

Giant HQ.



GIANT HQ.



Navigate your way through the lava room, and exit up the stairs

and through the door. Now, walk upstairs, along the walkway, get the

runestone, and down the other set of stairs. Walk up to the desk, and

push the candle over. Pick up the talisman. Get out , and sail to

Giant Isle.



GIANT ISLE



Use a flask with water in it, by the lava basin. It will produce

some smoke, so you know you did it. If you don't have a flask full of

water, you can pick a flask in the lava basin room, and fill it up at

icy basin in the room one screen down. Once you p oured water into the

lava, go to the room down, and cross the bridge to the bottom/right.

Go throught the door. Walk downstairs, along the walkway, and jump

into the empty space, an elvator will catch you. Go up the other set

of stairs, and get the talis man lying on the ground. Make your way

back to the Hall of Worlds. Take the gate to the left of the one you

came through.



LOST CLAN



You awaken in a prison. Push the bread through the bars. Exit

cage, and walk into the sewer, through the drain. Get runestone, walk

upstairs. Don't bother getting the big flask. Take the door up. Talk

to the king, give him the message from the other dwar ven king, you

will receive a letter to take back to the first dwarven king.



Take the stairs down (to the right of the king), push the

skeleton to obtain second amulet piece. Back to the king's chamber,

and take the door up, and make your way through the fire chamber to

the gateway to the Hall of Worlds. Take the gate to the righ t, walk

three screens up, and give the letter from the Lost Clan to this king.

You will get a talisman allowing access to the second Hall of Worlds,

called Karylyn. Return to the Hall of Worlds, and take leftmost gate.



KARYLYN



Take the leftmost gate. Cross bridge to take talisman, and walk

up to the druid. After the little speech, take the bottom/right exit,

and sail to Village.



VILLAGE



Do not strike the guard in the first screen, take the entrance in

the top/right. Take the first door in the village, kill the

slave-master, and take the Os Blade. Take the next door, and kill the

guard. Exit, and take the runestone beside this building. Return to

the boat. Sail to ?????.



???????



Go upstairs, and twice up. For the rune puzzle, start at second

rune from left. Go right, up, up, left, up, up, left, up, up. This

will swich off traps. Get amulet piece. Return to boat, go to Dakta

HQ..



DAKTA HQ



Get runestone, enter the cave (top/right). Jump off the walkway.

Get potion, defeat warrior, enter the nich where the warrior came

from. Push the button on the upper wall of the niche to make the

stairs appear. Take the door in the upper/right. Talk to w izard,

defeat your shadow, kill wizard. Now you have talisman for God's

realm. Return to boat, and sail to the Druid's Grove. Enter Karylyn,

enter rightmost gate.



GOD'S REALM



Talk to Anders.



GOD OF DEATH



Enter first door on top, get both your characters killed by

walking up the stairs and touching either the thorns or statue of

death. Once they are both dead, go up stairs, and walk through the

bright spot in the wall. Get runestone, crown, a xe, and symbol from

the altars, and exit back to the main hall.



GOD OF JUSTICE



Enter chamber directly below. Place the crown you got on the head

of the statue directly below the judge, enter circle. Listen, pick up

symbol. Enter door left of the one you were just in.



GOD OF AIR



Enter all the teleportals, and step off the edge of the screen in

each location they take you, for some good items. Make sure you have

the Ketar's Helmet before you take the centre teleportal (as you need

it to get the symbol) and also the Mirror Shield will be needed later.

Exit, go straight across.



GOD OF WAR



Kill the two dorks on pedestals, a bridge will form, and you can

collect the symbol. You will have to use a bow to kill them. Exit go

to the right of the door you were just in.



GOD OF LIGHT



Start at the middle arrow, and quickly walk up, left, up, left,

up, up, right up. Get symbol off altar. Exit to main hall and walk

across to the last room.



GOD OF NATURE



Talk to Anders. Now collect seeds from the plants marked as X's.





/ \

/ O Anders \

/ \

O X \

\ O

\ X



X O

O Exit



Drop the three seeds into the patch of dirt by Anders. Get his

symbol, go to the exit. Go to the large doorway at the end of the

hall. Drop all 6 symbols by the doorway. Enter. Get runestone, climb

upstairs. Use the Mirror Shield in front of the shooting gem. Big

Jewel will fall. Go down, and collect the little red gem near the Big

Jewel. Go back to Anders. Talk to him. Go back to Karylyn. Take the

leftmost gate. Give the Anders's symbol to the Druid. Go through the

Druid-created doorway. Get runestone. Walk up the shore as far as you

can go. A sprite will call you, and talk to you. Return to the Hall of

Worlds (through the middle gate in Karylyn). Go through the spider

gate.



NIFELHEIM



Approach the lava at the top/left of the little island. Enter the

fire boat. Pick up all 4 dragon's teeth (some are hidden behind

Dragon's Head). Enter the palace. Navigate the lava, and walk

upstairs, through the doorway. Hit each of the three heads whe n their

mouth are open (hand to hand weapons are fine for this). Go through

the now unblocked doorway. Make your way through the three mazes, talk

to Hela, and push the secret door on the wall to the right of Hela

(top/right wall).



Go through. Drop a dragon tooth on each circle so they all glow.

Enter the now glowing big circle. Go downstairs in bottom/left corner.

Take the jewel. Go back up, climd down the other stairs, and put the

jewel in the Dragon's Eyesocket. Don't enter the circle, but go

through the down/left passage. Go downstairs on the right and enter

the doorway there. Now walk down the path on the right. Go through the

doorway. Go downstairs, kill the monsters, go up the other stairs, go

left, and enjoy the show. Ande rs will teleport you out of the cell.



ASHOK'S REALM



Enter the spider gate. Push the wall in the top/right corner of

the first room to open a door. Go through, navigate the maze of

monsters. Go through and navigate the runemaze. I can't really be

explicit here, because you may find a better solution. I jus t spotted

the squares which were "safe" during both color changes. Its not hard,

just boring. Go through the doorway on the up/left side. Go to the

left with Heimdall, and kill his shadow, return, and go to the right

with Valkyrie, and kill her shadow. N ow go through the central

doorway.



Go left, and keep stepping on the glowing circles until you're by

the stairs up. Go up stairs, and play the chess game: you have to make

it to the other side, except you have to watch so that neither you nor

your shadow step on deadly traps. HINT: If you step on a corner of a

square, then both you and your shadow can fit through. Get the amulet

on the other side of the chessboard. Go back to teleport screen. Enter

the first teleportal (glowing circle) and exit the room again. Go up.

Navigate the maze, a nd kill the wizard therein. Enter the door in

top/right. Move to bottom left, Ashtok will atack, get close to him

and drop the amulet on him. Go through the skull doorway on top, kill

Loki and you win.

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