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Gazillionaire
On the surface, Gazillionaire may appear to be a simple,

uncomplicated game, but as most players quickly discover there are

many subtle strategies and various approaches you can use to gain an

edge over your competitors.



Here a few helpful hints:



Good vs. bad luck streaks!



If you play the game long enough, you will notice that luck runs

in streaks. You can be on a good luck streak or bad luck streak. The

general rule is that every time you have good luck, the chance of

having more good luck increases. On the other hand, ev ery time you

encounter bad luck, the chance of having more bad luck increases.

Also, if you are on a bad luck streak and you have a good event, then

the streak is broken.



If you are caught in a bad luck streak, it is wise to buy

insurance. This may be the only way to keep your company from going

bankrupt.



One way to help improve your luck is to travel to planet Mira and

visit the Grand Sages (click on the Planet Special button). If you get

blessed by the Grand Sages of Mira, your chance of having good luck

rises.



Always pay attention to the status of your LUCK!



Don't overextend yourself.



In other words, don't get excited and bid too high on a new ship

or Facility. It is easy to go bankrupt if you don't watch how much you

are spending. No matter how good a deal seems to be, don't bid more

than you can afford to pay.



The most important factor in determining how much you can afford

is the Credit Limit on your Trader's Union Loan. If you exceed this

Credit Limit, you will go bankrupt. It is wise to stay at least 50,000

kubars below your Credit Limit. This will allow yo u to borrow enough

money to purchase commodities, pay your crew and buy fuel.



No matter how well your company is doing, if you run into a

streak of bad luck and can't meet your loan payments, you will go

bankrupt. It is common for a company with a bigger ship, more

warehouse space, more Facilities and a larger Net Worth to suddenl y

find itself in a position where it is about to go bankrupt simply

because it borrowed too much money and cannot make its weekly loan

payments. Don't let yourself fall into this trap.



Never pass up a chance to increase your Credit Limit.



If the Trader's Union or Mr. Zinn offers to loan you more money

and increase your CREDIT LIMIT, you should always accept the offer. As

a company, you want your Credit Limit to be as high as possible. This

will give you a cushion so that you won't go bank rupt in hard times.

For example, what do you do if the Trader's Union offers to loan you

50,000 kubars and extend your Credit Limit by 50,000 kubars, but the

interest rate on the loan is a whopping 9% a week? What you should do

is accept the offer and pa y back the 50,000 kubars as soon as you

land on the next planet. This way your Credit Limit has been increased

by 50,000 kubars without costing you a penny. Later in the game, you

may run into trouble and need to borrow money from the Trader's Union,

and you'll be happy to have that extra 50,000 kubars in credit

available.



Is it a good idea to buy warehouse space?



If you purchase more warehouse space, its value will be added to

your Net Worth and the Credit Limit on your loan will be raised. This

alone makes warehouse space worth buying. In addition to this, you now

have the option of storing more goods on each pl anet.



You should buy a larger ship every chance you get.



Anyone who plays "Gazillionaire" long enough will discover that

the best investment in the entire game is purchasing a larger ship.

You can earn more money transporting commodities and passengers from

planet to planet than you can by buying Facilities or putting money in

the Bank. Every time you are offered a chance to buy a new ship, you

should buy it. Never pass up this chance to expand your company.



Always try to fill up your ship with cargo.



If your ship can hold 100 tons of cargo, you should always try to

buy 100 tons of commodities. If you see a commodity which is a good

deal, don't just buy a few tons, buy all of it. This maximizes your

profit making potential.



It is usually better to buy the more expensive commodities.



It is much better to purchase an expensive commodity like Exotic

rather than a cheap commodity like Cantaloupe. This is because the

potential profit for Exotic is much greater. For example, if you

purchase 100 tons of Cantaloupe at 10 kubars per ton, and you sell it

for the maximum price of 40 kubars per ton, you stand to make a total

of 3,000 kubars. On the other hand, if you buy 100 tons of Exotic for

180 kubars per ton, and sell it for the maximum price of 720 kubars

per ton, you will make a profit o f 54,000 kubars.



Look at each commodity's Profit Potential before buying.



When you purchase a commodity, don't just look at the price.

Instead you should look at the commodity's Profit Potential, which is

the difference between the commodity's current Market Price and the

maximum Price Range. This is the true value of the comm odity you are

purchasing.



For example, if you purchase Whip Cream for the low price of 50

kubars per ton (Price Range 50 to 200), your Profit Potential is 150

kubars per ton (i.e. 200 - 50 = 150). This means if you purchase 100

tons of Whip Cream, at most you can make 15,000 kuba rs. On the other

hand, if you purchase Oggle Sand for the not so great price of 300

kubars per ton (Price Range 140 to 560), your Profit Potential is 260

kubars per ton (i.e. 560 - 300 = 260). This means if you purchase 100

tons of Oggle Sand, you stand to make up to 26,000 kubars. Even though

Oggle Sand does not appear to be as good a deal as Whip Cream, it is

actually a better deal because it's Profit Potential is so much

higher.



If the Profit Potential for two commodities is roughly equal, it

is always better to buy the commodity with the least risk. For

example, if Whip Cream is selling for 60 kubars per ton (Price Range

50 to 200), its Profit Potential is 140 kubars per ton. A t the same

time, if Oggle Sand is selling for 400 kubars per ton (Price Range 140

to 560), its Profit Potential is 160 kubars per ton. The Profit

Potential for both commodities is roughly equal. However, you are

taking a lesser risk buying Whip Cream bec ause the price of Whip

Cream cannot fall below 50 kubars per ton. That means at most you can

lose only 10 kubars per ton (60 - 50) buying Whip Cream, while you may

lose up to 260 kubars per ton (400 - 140) buying Oggle Sand. In this

case, it is better to purchase Whip Cream because if the price falls,

you stand to lose less.



Another advantage of buying a less expensive commodity with

roughly the same Profit Potential is that you have more money left to

pay down your debts or deposit in the bank. In addition to this, you

end up paying less in import and export tariffs, which also saves you

some money.



Don't look at the Supply Chart until you have purchased

commodities from the Marketplace.



Most first time players end up looking at the % Supply Chart

before purchasing their commodities. They try to find a good planet to

travel to before they have purchased any goods. This is a mistake. It

is always better to purchase the commodities first, then look at the %

Supply Chart. The most important factor in buying a commodity is the

PROFIT POTENTIAL. This is the golden rule:



Profit Potential = (max Price Range - Market Price) x Tons for Sale



After you have filled up your ship with high Profit Potential

goods, you should go to the % Supply Chart and find the planet with

the lowest % for those commodities.



Often you will discover that some of commodities are not

compatible. In this case, you should sell off the commodities with a

lower Profit Potential and find other commodities which are

compatible. This involves a lot of estimation and on the fly calcula

tions. What you are looking for is the best possible combination of

Profit Potential, Tons for Sale, and low %. The more you play the

game, the better you will become at making these sort of quick

calculations in your head.



Don't be afraid to sell your cargo at a loss.



When you arrive on a new planet with a ship loaded full of

commodities and discover that the market price is lower than the price

you paid, your first reaction will probably be to give up the idea of

selling your commodities. This is not always a good st rategy. If

there is another commodity available on the planet which is a better

deal, you should sell the goods on your ship at a loss and purchase

the other commodity.



Remember, every time you travel to a new planet, it costs your

company money. You have to pay crew wages, buy fuel, pay interest on

any loans, etc... In addition to this, your competitors are trying to

maximize their profits each turn. If you make less m oney than they

do, you will never win the game. What you want to do is maximize your

profit making potential.



A good strategy is to always sell all of your commodities every

time you land on a planet, even if it means taking a big loss. After

you sell all your commodities, go back to the Marketplace and look at

what is available to buy. You may end up buying bac k what you just

sold. This is okay. You don't lose any money buying and selling

commodities while you remain on a planet.



NOTE: You only have to pay import and export tariffs when leaving

or arriving at a plant. As long as you remain on the planet, you will

not accrue any tariffs. The only tax you will encounter while you are

on a planet is the Passenger Tax.



Selling all your commodities no matter what the price will give

you a more objective way of looking at the Marketplace. Some players

often become emotionally attached to the goods they purchase and

refuse to sell those goods at a loss, even if they could potentially

make more money by purchasing another commodity.



Don't buy commodities that you cannot sell on the next planet.



A lot of players fall into the trap of purchasing commodities

which they plan on selling two or three turns later. They look at the

% Supply Chart and say, "First I'll travel to Vexx and sell off my

Umbrellas, then I'll travel to Stye and sell my Gems." This is a big

mistake. If you can't sell a commodity on the next planet you are

traveling to, then don't buy it!



It is better to buy a commodity with a lower profit making

potential than to purchase a bargain commodity which you don't plan on

selling for a few turns. This is because the next turn you may find a

much better commodity for sale, and you will either ha ve to pass up a

better opportunity or sell the goods on your ship for a loss.



Your ship can hold only a limited amount of cargo, and it is good

to maximize the profit potential each turn. If you travel around with

the same commodity from planet to planet looking for a high selling

price, you are losing money. In most cases, it is better to make a

little profit each turn than to travel around the solar system for

five turns searching for the highest possible price you can get.



Don't pay your crew every turn.



It is better to wait until the very last minute to pay your

employees. This will save you money because instead of paying your

crew, you can have that same money in the bank earning interest. Only

pay your crew when they "DEMAND" to be paid. You will be alerted to

this because the text on the CREW WAGES button on the Main Menu will

turn red.



If you don't pay your crew when they "DEMAND" to be paid, there

is a good chance they will go on strike. When your crew goes on

strike, you will be forced to raise their wages by 500 kubars per

person a week. If possible, you want to avoid this situation .



Don't Pay your Taxes every turn.



It is not a good idea to pay your taxes until you absolutely have

to. If you pay your taxes every turn, then you are losing money

because the same money could have been deposited in the bank and

earning interest. The general rule is to pay your taxes onl y when the

Tax Auditor "DEMANDS" that you pay. You will be alerted to this

because the text on the TAX button on the Main Menu will turn red. If

you do not pay your taxes at this time, there is a good chance you

will be audited and have to pay a large fine.



Don't set your Passenger Ticket Price too high or too low.



If you set your Passenger Ticket Price too low, you will be

cheating yourself out of a lot of money. On the other hand, if you set

your ticket price too high, you won't get any passengers at all. We

found that setting the ticket price at around 3,000 kub ars works

well. If you do this, be sure to invest in Passenger Advertising.

Generally, TV advertising works best. If you don't have enough money

to advertise, it's probably wise to set the Passenger Ticket Price at

around 1,000 kubars. The optimum Ticket Price/Advertising is still

open to debate. It doesn't hurt to experiment with different values

and find out what works for you.



Don't Pay Back Mr. Zinn Until You Have To.



If you are playing the Tutorial or Novice levels, it is best to

pay back Mr. Zinn as quickly as possible. This is because your options

are limited, and you don't have any better place to invest your

profits. However, if you are playing one of the more ad vanced games,

it is best to wait as long as possible to pay back Mr. Zinn. You may

have to pay a little more in interest, but it is good to have the

extra money to invest in upgrading your ship and buying Facilities.



Unlike the Trader's Union, you cannot borrow money from Mr. Zinn

whenever you feel like it; hence, it is smart to owe him as much money

as possible. If you use the borrowed money wisely, you can usually

earn more money than you are paying out in interest . However, if Mr.

Zinn raises his interest rates, it is probably a good idea to pay Mr.

Zinn back, unless of course you are earning an even higher interest

rate on your Bank Account.



In general, the higher the interest rate on Zinn's Loan, the

sooner you should pay him back. The lower the interest rate, the

longer you should wait before paying Mr. Zinn anything. For example,

if Mr. Zinn is charging you only 2% interest on your loan, you can

earn more money investing in Facilities than you will save by paying

Mr. Zinn back.

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